---
title: "3.0.2"
canonical: "https://documentation.chaos.com/space/LAV/158072839/3.0.2"
format: markdown
---
## **New Features**

---

### **USD**

- Initial support for importing and rendering static and animated USD (Universal Scene Description) format files(.usd, .usda, .usdc, usdz).

### **Materials**

- Support for MaterialX shaders.
- Added functionality for creating(VRayMtl, Blens, Multi, Hair, Light) and editing(created and imported) materials within Vantage.
- Support for MtlVRmat inside Multi-sub material and other wrapper materials.

### **Volumes**

- Initial support for importing and rendering volume caches (.aur, .vdb) from Chaos Phoenix and VRayVolumeGrid.
- New “Create new Volume Grid” object is available from the main toolbar. Note: Volume shading controls are currently limited inside Vantage.

### **Environment**

- Support for V-Ray night sky and moon.

### **Scatter**

- Support for Object Clustering in Chaos Scatter. Note: Instance layer painting and instance color maps inside Vantage are not yet supported.

### **Textures**

- Support for the probability parameter in MultiSubTex.
- Support for VRay2SidedTex.
- Support for Maya Projection Texture.
- Support for Cinema 4D projection mappings, including screen and frontal types.
- Support for UVWGenRandomizer's "by scene name" used by V-Ray for Cinema4D.

### **Gaussian splats**

- Support for rendering Gaussian Splats from .vrscene files and Live Link.

### **Camera**

- Support for camera tracking with the following protocols: LONET 2, EZtrackTCD, FreeD, stYpe HF.
- Added camera object editing in the Details panel (Object tab). Note: Changes will not be visible in the viewport until the camera is re-selected from the Camera Lister.

### **View modes**

- New Selection Mask View mode: Selected objects render white while all others render black.
- New Alpha View mode: Scene objects render white while the environment render black.

### **Render elements**

- Render element names can now be remapped using the environment variable VRDX_REMAP_ELEMENT_NAMES with the following available convention: VRDX_REMAP_ELEMENT_NAMES=OldName:NewName  and VRDX_REMAP_ELEMENT_NAMES="Old name:New name"

### **Animation**

- Support for applying transform changes made in Vantage to animated .vrscenes. Now translation, rotation and scale changes made to animated scene objects will be preserved and the object will not reset its transformation.

### **UI/UX**

- Added Quick Save Snapshot shortcut key (Default: Ctrl + P).
- Added viewport UI toolbar. Previous Camera, Navigation and Render settings from the main toolbar are moved to the new Viewport toolbar.


## **Modified Features**

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### **Textures**

- Improved handling of V-Ray Dirt visibility inside nested groups in .vrscene files.

### **UI/UX**

- Redesigned Chaos Vantage UI: changed color palette, side panels are now resizable.
- Redesigned Home Screen.
- Render setup is now Render mode. Available from the top right side.

### **Performance**

- Enhanced the Lavina renderer to better handle very large numbers of unique meshes.

### **Light Linking**

- Improved loading performance of large include/exclude lists in the sky light.

### **Camera**

- Improved camera transform handling when overriding cameras.
- Improved stability and structure of camera creation and management system.

### **File**

- Improved logic handling changes to objects when loading non-vrscene files, e.g. Collada(.dae files).


## **Fixes**

---

### **File**

- Crash when opening a .vantage file with referenced .vrscene file with animated camera that was deleted.
- Crash related to environment/light states when loading a config file.

### **Displacement**

- Crash with per-triangle tessellation displacement on a multi-geometry mesh (multi-voxel .vrmesh).

### **Lights**

- Incorrect rendering of light meshes from multi-geometry meshes (multi-voxel .vrmesh).
- Instance prototype flag handling in lights.

### **Live Link**

- Camera distortion is getting reset in Live link when there are cameras with no distortion.

### **Textures**

- Incorrect rendering of large HDRI maps in environment textures on Blackwell GPUs.
- Rendering issues with specific animated textures when DLSS denoiser is enabled.
- UV set mapping issues for Blender scenes with multiple channels.
- Issues with tiled UDIM textures in a specific scene.

### **Light Linking**

- Non-functional light linking on procedural objects (e.g., Chaos Scatter).
- Random black artifacts on directly visible area lights using light linking.

### **UI/UX**

- Navigation gizmos are flickering and disappearing prematurely.
- Incorrect DLSS settings display when the denoiser should be hidden.

### **Geometry**

- Incorrect multi-material assignment when the mesh has hidden faces (e.g. some Cosmos assets).

### **Hardware**

- Crash on startup on machines with two RTX 5090 video cards.

### **Output**

- Non-working 16-bit PNG output option.

### **Tools**

- "Import changes from Chaos Vantage" tool in 3ds Max imports cameras with incorrect duration in some cases.