---
title: "Layered"
canonical: "https://documentation.chaos.com/space/LAV/247365683/Layered"
format: markdown
---
This page provides information about the Layered texture in Chaos Vantage.


## **Overview**

---


## **Layered Settings**

---

The Layered texture parameters are grouped into two tabs: Layered and Common and Mapping properties.


## **Blending Modes**

---


| **Blend Mode** | **Description** |
| --- | --- |
| **Normal** | Displays the current layer (**FG**) on top of all layers (**BG**) without blending. This is the default. |
| **Average** | The average of the current layer (**FG**) and the result from the layers below it (**BG**). |
| **Add** | Adds the **FG** to the **BG**. |
| **Subtract** | Subtracts the **FG** from the **BG**. |
| **Darken** | Compares the **FG** to the **BG** and takes the darker pixel values of the two. |
| **Multiply** | Multiplies the **FG** by the **BG**. |
| **Color Burn** | The color of the **FG** is applied to darker pixels in the **BG**. |
| **Linear Burn** | Same as **Color Burn** but with less contrast. |
| **Lighten** | Compares the **FG** to the **BG** and takes the lighter of the two. |
| **Screen** | Makes both light and dark areas lighter. |
| **Color Dodge** | The color of the **FG** is applied to lighter pixels in the **BG**. |
| **Linear Dodge** | Same as **Color Dodge** but with less contrast. |
| **Spotlight** | Same as **Multiply**, but with twice the brightness. |
| **Spotlight Blend** | Same as **Spotlight**, but additionally brightens the **BG**. |
| **Overlay** | Darker pixels become darker where the **BG** is dark and brighter pixels become brighter where the **BG** is bright. |
| **Softlight** | Darker pixels become darker where the **FG** is dark and brighter pixels become brighter where the **FG** is bright. |
| **Hardlight** | **Spotlight** is applied to pixels where the **FG** is dark and **Screen** is applied to pixels where the **FG** is bright. |
| **Pinlight** | Replaces the **BG** colors depending on the brightness of the **FG** color.  
If the **FG** color is lighter than mid-gray, **BG** colors darker than the **FG** color are replaced and vice versa. |
| **Hardmix** | Adds the **FG** to the **BG** and for each color component returns a value of 255 if the result is 255 or greater,  
or returns 0 if the result is less than 255. |
| **Difference** | Compares the pixels in the **BG** and **FG** and subtracts the darker pixels from the brighter ones. |
| **Exclusion** | Same as **Difference** but with less contrast. |
| **Hue** | Uses the hue from the **FG**, while the value and saturation are taken from the **BG**. |
| **Saturation** | Uses the saturation from the **FG**, while the value and hue are taken from the **BG**. |
| **Color** | Uses the hue and saturation from the **FG**, while the value is taken from the **BG**. |
| **Value** | Uses the value from the **FG**, while the hue and saturation are taken from the **BG**. |

* FG = Foreground

* BG = Background


## **Examples**

---

The following example illustrates a Layered texture used as a Diffuse map in the Brick wall material. Click on any image to view it at a higher resolution.