---
title: "3.2.0"
canonical: "https://documentation.chaos.com/space/LAV/662536207/3.2.0"
format: markdown
---
**Vantage 3, update 2**

*Official Release*

**Date **- March 19, 2026  

## **New Features**

---

### **Toon**

- Implemented a [Toon post effect ](https://docs-chaos.atlassian.net/wiki/spaces/LAV/pages/125111524)functionality.

### **Water surface**

- Implemented **Circle**, **Infinite **and **Custom **shapes for the [Water surface object](https://docs-chaos.atlassian.net/wiki/spaces/LAV/pages/124719678).

### **VR**

- Support for VR joysticks teleportation and object manipulation.

### **Gaussian splats**

- Support for creating and importing [Gaussian splats objects](https://docs-chaos.atlassian.net/wiki/spaces/LAV/pages/662765617).
- Gaussian splat objects now have editable properties.

### **Fluid simulator**

- Implemented **Smoke expansion **and **Temperature expansion **properties to the Fluid simulator object to allow for more control over the simulation.
- Functionality to export VDB cache files from the Fluid simulator object.

### **UI/UX**

- A new "Create Objects" button in the toolbar provides a single, unified place for all available object creation.
- Implemented a object size in scene units properties in the [Scale type-in dialog](https://docs-chaos.atlassian.net/wiki/spaces/LAV/pages/124754278).

### **Background**

- Functionality to offset X and Y for [Background](https://docs-chaos.atlassian.net/wiki/spaces/LAV/pages/124654857) Image in Screen mode.

### **Navigation**

- Implemented an option to move along the camera view direction instead of horizontally while in first person mode. It is a global preference that can be set in Edit>Preferences>Interaction.


## **Modified Features**

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### **Water surface**

- Water surface object's animation can now be previewed in real-time. An **Affect water **option is added in the Wind rollout in the Environment tab to toggle on/off the real-time preview.

### **Performance**

- Improved multi-GPU performance.
- Improved performance of the fluid simulator.
- Removed temporary memory usage spike when changing resolution with DLSS.

### **UI/UX**

- Creation of the fluid simulator object now automatically sets the selected objects as emitters.
- Improved the gravity free falling when the **Collision **option is enabled to be limited to the bottom of the scene bounding box.

### **Fluid simulator**

- Improved the micro vorticity generation and detail.
- The default pivot is now in the bottom center of the grid container.


## **Fixes**

---

### **Materials**

- Crash when the layered/blend material weights list is empty.
- Bright artifacts related to refraction and opacity maps.

### **File**

- Crash when Original Camera is deleted and trying to delete any object from the scene object list.
- Incorrect positions of cloned objects in scene states and saved scenes.

### **Live Link**

- Not syncing Auto exposure setting from host DCC during Live Link.
- Live Link animation not rendering caused by enabled camera tracking.

### **Gaussian splats**

- Crash with specific Gaussian splat .ply file.

### **UX/UI**

- Side panels wrong size after fresh Vantage installation.
- Windows entering sleep mode while Vantage is offline rendering.
- Removed creation of a default directional light when opening a USD file.