---
title: "3.3.0"
canonical: "https://documentation.chaos.com/space/LAV/908558346/3.3.0"
format: markdown
---
**Vantage 3, update 3**

*Official Release*

**Date **- June 11, 2026  


## **New Features**

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### **Wet effects**

- Implemented wet effects (Beta): wetting, puddles, animated ripples, wobble and static surface drops.

### **Veras**

- Support for Chaos Veras from the Vantage viewport.

### **Anima**

- Functionality to load scenes from Chaos Anima projects in Vantage.

### **Gaussian splats**

- Support for Gaussian splat relighting.

### **Materials**

- Implemented a material node editor (Beta).
- Support for the Hair material in V-Ray for SketchUp and Rhino.
- Support for bump mapping from procedural or procedurally modified textures.
- Support for the VRayParallax texture.
- Support for the auto_meter_scale parameter in PhxShaderOceanTex.

### **DLSS**

- Implemented DLSS Frame Generation with 2x up to 4x generated frames. Note that performance is scene dependent and FPS boost may not match 2x,3x,4x label.

### **Fluid simulator**

- A new "Cache" mode, providing playback features like the ones in the Volume Grid object.
- An option for negative start time.
- A new "Vortices scale" option in the "Dynamics" tab.
- New shape type options - mesh, plane and circle - for bodies interacting in the simulation.
- Support for handling rotational motion of bodies.

### **Toon**

- Implemented include/exclude objects for Toon outlines.

### **Lights**

- Support for the V-Ray LightCylinder.

### **Scatter**

- Support for scatters using the Scatter cluster painting mode in V-Ray for SketchUp and Rhino.

### **Color corrections**

- Implemented a Color mixer color correction.

### **Decals**

- Implemented a Decal gizmo.

### **Live Link**

- Property values edited in Vantage (e.g. environment texture file) are now preserved when the same property is updated by a Live Link update.

### **Command line**

- Support for starting rendering images and animations from the command line.

### **UI/UX**

- Implemented Show all, Show enabled and Show disabled filter options in the Light Lister.
- Implemented a search filter in drop-down menus and clickable labels.
- Implemented a display scene unit control for properties.
- Implemented an Eyedropper tool in the Color swatch.


## **Modified Features**

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### **Performance**

- Improved startup time.
- Removed a performance issue with the Volume Grid.

### **Fluid simulator**

- Improved energy conservation for vorticity and curl noise generation in the fluid simulator.
- The fluid simulation export now continues even if the main window is not active.


## **Fixes**

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### **Materials**

- Crash when opening the material browser on a multi-GPU machine.
- Vantage interpreting OpenPBR material's Specular Roughness as Glossiness.
- Material preview resetting to the default material when the scene is saved and reloaded.
- Displacement rendering with incorrect scaling in specific situations with scenes coming from SketchUp.

### **Live Link**

- Artifacts in Live Link animation when denoising only the final pass.
- Auto exposure affecting only the first frame when rendering animation in Live Link.
- Scatter distribution pattern changing every frame during Live Link when Custom Map is used with UVWRandomizer and Stochastic tiling.

### **Gaussian splats**

- Gaussian splats being broken with Shader Execution Reordering and recent NVIDIA drivers.

### **Water surface**

- Water object in custom shape mode is placed in the wrong place for objects with z-scale.

### **VR**

- Low quality results in Stereo mode and on Meta VR headsets compared to version 3.1.1.

### **Scene states**

- Camera scene state being overridden on initial save.