---
title: "V-Ray Render Elements Support"
canonical: "https://documentation.chaos.com/space/PHX4MAX/124363038/V-Ray%20Render%20Elements%20Support"
format: markdown
---
> Macro (floatingpagetoc)




Refer to the table below to assess whether a **Render Element** produces correct results when using a specified [Render Mode](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124396558/FireSmoke+Rendering#Actions) or [Particle Shader](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124627003) configuration.


# **List of Supported V-Ray Render Elements**

---


| **Render Element** | **V-Ray 7**<br>---<br>**Volumetric** | **V-Ray 7**<br>---<br>**Volumetric Geometry** | **V-Ray 7 GPU**<br>---<br>**Volumetric** | **V-Ray 7 GPU**<br>---<br>**Volumetric Geometry** | **V-Ray 7**<br>---<br>**Particle Shader** | **V-Ray 7**<br>---<br>**Particle Shader: **  
**Render as Geometry** | **Description / Additional Notes** |
| --- | --- | --- | --- | --- | --- | --- | --- |
| [MultiMatte](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113585316) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Creates selection masks based on object G-buffer ID or material ID. |
| [VRayAlpha](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113585658) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Alpha transparency. |
| [VRayAtmosphere](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575329) | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗V-Ray Render Elements Support </span><sup><span style="color: #ff0000">[*](#notes)</span></sup> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | Gives Fire + Smoke. |
| [VRayBackground](https://docs-chaos.atlassian.net/wiki/spaces/VMAX4EDIT/pages/110920013) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The image background. |
| [VRayBumpNormals](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575333) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The normals generated by bump maps, in screen space (which is not the same as camera space). Use the VRaySamplerInfo render element to get the normals in camera, world or object space. |
| [VRayCaustics](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575359) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The caustics on the material. Only present when the [Caustics](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113586830) option of V-Ray is enabled. This channel does not include GI caustics. |
| [VRayCryptomatte](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575351) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #000000">Uses the Cryptomatte convention by Psypop to encode mattes into multichannel OpenEXRs.</span> |
| [VRayDenoiser](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575403) | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Applies a denoising operation to the image after it is rendered (with the necessary channels). |
| [VRayDiffuseFilter](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575373) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The pure diffuse surface color. Note that this is different from the standard 3ds Max Diffuse render element, which contains the diffuse surface lighting. |
| [VRayExtraTex](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575375) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | Renders the entire scene with one texture mapped on all objects. |
| [VRayGlobalIllumination](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575353) | <span style="color: #008000">✓</span>  
*(when Use Light Cache is disabled)* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The diffuse surface global illumination. Only present if Global illumination is enabled. |
| [VRayLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575321) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The diffuse direct surface lighting. |
| [VRayLightingAnalysis](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575399) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Provides visual representation of the lighting intensity within a rendered frame. |
| [VRayLightSelect](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113587178) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | Extracts the contribution of a user-defined light or a set of lights in the scene as a separate render element. |
| [VRayMatteShadow](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575301) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The matte shadow part of the image. |
| [VRayMtlID](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575367) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The material ID of the object. |
| [VRayMtlSelect](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575339) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | This element allows you to write the result of a V-Ray compatible material into a separate element. The material can be a top-level material or a sub-material of [VRayMtlBlend](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575796). |
| [VRayNoiseLevel](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575381) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Outputs the noise level for pixels. Same as the noiseLevel render element produced by the VRayDenoiser, but as a standalone render element. |
| [VRayNormals](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575331) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #202124">*Fog Mode only*</span> | <span style="color: #202124">*Fog Mode only*</span> | The surface normals in screen space (which is not the same as camera space). To output the normals in camera/object/world space, use VRaySamplerInfo render element. |
| [VRayObjectID](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575369) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The object G-buffer ID (set through the node's Properties dialogue). |
| [VRayObjectSelect](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575383) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | Stores only the object(s) called out with a specific Object or Material ID. |
| [VRayRawDiffuseFilter](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575337) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | A solid mask of raw diffuse surface color information not affected by Fresnel falloff. |
| [VRayRawGlobalIllumination](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575311) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The raw diffuse global illumination (not multiplied by the diffuse surface color). Only present if Global illumination is enabled. |
| [VRayRawLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575317) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The raw diffuse direct illumination before it's multiplied by the diffuse surface color. |
| [VRayRawReflection](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575297) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The pure surface reflection, before it is multiplied by the reflection filter color. |
| [VRayRawRefraction](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575267) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The pure surface refraction before it is multiplied by the refraction filter color. |
| [VRayRawShadow](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575299) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The raw light that was blocked by other objects. |
| [VRayRawTotalLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575315) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The sum of all raw lighting - direct and indirect. |
| [VRayReflection](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575307) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The reflections on the surface. |
| [VRayRefraction](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575263) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The refractions on the surface. |
| [VRayRenderID](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575335) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The node render ID of the object that contributes most to the pixel value. |
| [VRayRenderTime](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575395) | *Bucket Sampler*  
*only* | *Bucket Sampler*  
*only* | *Not Available* | *Not Available* | *Bucket Sampler*  
*only* | *Bucket Sampler*  
*only* | Shows a floating-point number for each pixel's render time measured in milliseconds. |
| [VRaySampleRate](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575401) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Shows an image where the pixel brightness is directly proportional to the number of samples taken at this pixel. |
| [VRaySamplerInfo](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113587182) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | Provides information about various aspects of the shaded points - position, normal, bump normal, reflection/refraction vectors and UVW coordinates. Can be used e.g. for world position passes or normal passes.<br>Using V-Ray Next or V-Ray 3 Adv. CPU - this Render Element will work correctly only with Bucket sampler and Enable Filtering is off. |
| [VRaySelfIllumination](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575327) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The self-illumination of the surface. |
| [VRayShadows](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575371) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The diffuse light that was blocked by other objects. |
| [VRaySpecular](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575325) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The surface specular highlights. Specular should hold direct illumination - illumination from the fire comes as GI so result here should be correct: the element is not affected by the Fire. |
| [VRayTotalLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575313) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The total lighting in the scene, direct and indirect. |
| [VRayUnclampedColor](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575385) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The unclamped image color. |
| [VRayVelocity](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575379) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The surface velocity. This channel will not be generated if 3d motion blur is enabled. |
| [VRayWireColor](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575377) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The wire color of the object as set in the 3ds Max scene. This can be used to generate masks for the objects based on their wire color. |
| [VRayZDepth](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575365) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The z-depth of the surface.<br>Using V-Ray 7 CPU - this Render Element will work correctly only with Bucket sampler and Enable Filtering is off. |


> Macro (rw-ui-expands-macro)
> 
> > Macro (rw-expand)
> 
> | **Render Element** | **V-Ray 6**<br>---<br>**Volumetric** | **V-Ray 6**<br>---<br>**Volumetric Geometry** | **V-Ray 6 GPU**<br>---<br>**Volumetric** | **V-Ray 6 GPU**<br>---<br>**Volumetric Geometry** | **V-Ray 6**<br>---<br>**Particle Shader** | **V-Ray 6**<br>---<br>**Particle Shader: **  
> **Render as Geometry** | **Description / Additional Notes** |
> | --- | --- | --- | --- | --- | --- | --- | --- |
> | [MultiMatte](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113585316) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Creates selection masks based on object G-buffer ID or material ID. |
> | [VRayAlpha](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113585658) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Alpha transparency. |
> | [VRayAtmosphere](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575329) | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗V-Ray Render Elements Support </span><span style="color: #ff0000">[*](#notes)</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | Gives Fire + Smoke. |
> | [VRayBackground](https://docs-chaos.atlassian.net/wiki/spaces/VMAX4EDIT/pages/110920013) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The image background. |
> | [VRayBumpNormals](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575333) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The normals generated by bump maps, in screen space (which is not the same as camera space). Use the VRaySamplerInfo render element to get the normals in camera, world or object space. |
> | [VRayCaustics](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575359) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The caustics on the material. Only present when the [Caustics](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113586830) option of V-Ray is enabled. This channel does not include GI caustics. |
> | [VRayCryptomatte](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575351) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #000000">Uses the Cryptomatte convention by Psypop to encode mattes into multichannel OpenEXRs.</span> |
> | [VRayDenoiser](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575403) | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Applies a denoising operation to the image after it is rendered (with the necessary channels). |
> | [VRayDiffuseFilter](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575373) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The pure diffuse surface color. Note that this is different from the standard 3ds Max Diffuse render element, which contains the diffuse surface lighting. |
> | [VRayExtraTex](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575375) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | Renders the entire scene with one texture mapped on all objects. |
> | [VRayGlobalIllumination](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575353) | <span style="color: #008000">✓</span>  
> *(when Use Light Cache is disabled)* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The diffuse surface global illumination. Only present if Global illumination is enabled. |
> | [VRayLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575321) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The diffuse direct surface lighting. |
> | [VRayLightingAnalysis](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575399) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Provides visual representation of the lighting intensity within a rendered frame. |
> | [VRayLightSelect](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113587178) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | Extracts the contribution of a user-defined light or a set of lights in the scene as a separate render element. |
> | [VRayMatteShadow](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575301) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The matte shadow part of the image. |
> | [VRayMtlID](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575367) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The material ID of the object. |
> | [VRayMtlSelect](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575339) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | This element allows you to write the result of a V-Ray compatible material into a separate element. The material can be a top-level material or a sub-material of [VRayMtlBlend](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575796). |
> | [VRayNoiseLevel](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575381) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Outputs the noise level for pixels. Same as the noiseLevel render element produced by the VRayDenoiser, but as a standalone render element. |
> | [VRayNormals](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575331) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #202124">*Fog Mode only*</span> | <span style="color: #202124">*Fog Mode only*</span> | The surface normals in screen space (which is not the same as camera space). To output the normals in camera/object/world space, use VRaySamplerInfo render element. |
> | [VRayObjectID](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575369) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The object G-buffer ID (set through the node's Properties dialogue). |
> | [VRayObjectSelect](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575383) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | Stores only the object(s) called out with a specific Object or Material ID. |
> | [VRayRawDiffuseFilter](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575337) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | A solid mask of raw diffuse surface color information not affected by Fresnel falloff. |
> | [VRayRawGlobalIllumination](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575311) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The raw diffuse global illumination (not multiplied by the diffuse surface color). Only present if Global illumination is enabled. |
> | [VRayRawLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575317) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The raw diffuse direct illumination before it's multiplied by the diffuse surface color. |
> | [VRayRawReflection](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575297) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The pure surface reflection, before it is multiplied by the reflection filter color. |
> | [VRayRawRefraction](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575267) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The pure surface refraction before it is multiplied by the refraction filter color. |
> | [VRayRawShadow](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575299) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The raw light that was blocked by other objects. |
> | [VRayRawTotalLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575315) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The sum of all raw lighting - direct and indirect. |
> | [VRayReflection](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575307) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The reflections on the surface. |
> | [VRayRefraction](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575263) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The refractions on the surface. |
> | [VRayRenderID](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575335) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The node render ID of the object that contributes most to the pixel value. |
> | [VRayRenderTime](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575395) | *Bucket Sampler*  
> *only* | *Bucket Sampler*  
> *only* | *Not Available* | *Not Available* | *Bucket Sampler*  
> *only* | *Bucket Sampler*  
> *only* | Shows a floating-point number for each pixel's render time measured in milliseconds. |
> | [VRaySampleRate](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575401) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Shows an image where the pixel brightness is directly proportional to the number of samples taken at this pixel. |
> | [VRaySamplerInfo](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113587182) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | Provides information about various aspects of the shaded points - position, normal, bump normal, reflection/refraction vectors and UVW coordinates. Can be used e.g. for world position passes or normal passes.<br>Using V-Ray Next or V-Ray 3 Adv. CPU - this Render Element will work correctly only with Bucket sampler and Enable Filtering is off. |
> | [VRaySelfIllumination](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575327) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The self-illumination of the surface. |
> | [VRayShadows](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575371) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The diffuse light that was blocked by other objects. |
> | [VRaySpecular](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575325) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The surface specular highlights. Specular should hold direct illumination - illumination from the fire comes as GI so result here should be correct: the element is not affected by the Fire. |
> | [VRayTotalLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575313) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The total lighting in the scene, direct and indirect. |
> | [VRayUnclampedColor](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575385) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The unclamped image color. |
> | [VRayVelocity](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575379) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The surface velocity. This channel will not be generated if 3d motion blur is enabled. |
> | [VRayWireColor](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575377) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The wire color of the object as set in the 3ds Max scene. This can be used to generate masks for the objects based on their wire color. |
> | [VRayZDepth](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575365) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The z-depth of the surface.<br>Using V-Ray 6 CPU - this Render Element will work correctly only with Bucket sampler and Enable Filtering is off. |

> Macro (rw-ui-expands-macro)
> 
> > Macro (rw-expand)
> 
> > Macro (legacy-content)
> 
> |  |  |  |  |  |  |  |  |
> | --- | --- | --- | --- | --- | --- | --- | --- |
> | **Render Element** | **V-Ray 5**<br>---<br>**Volumetric** | **V-Ray 5**<br>---<br>**Volumetric Geometry** | **V-Ray 5 GPU**<br>---<br>**Volumetric** | **V-Ray 5 GPU**<br>---<br>**Volumetric Geometry** | **V-Ray 5**<br>---<br>**Particle Shader** | **V-Ray 5**<br>---<br>**Particle Shader: **  
> **Render as Geometry** | **Description / Additional Notes** |
> | [MultiMatte](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113585316) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | Creates selection masks based on object G-buffer ID or material ID. |
> | [VRayAlpha](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113585658) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Alpha transparency. |
> | [VRayAtmosphere](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575329) | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | Gives Fire + Smoke. |
> | [VRayBackground](https://docs-chaos.atlassian.net/wiki/spaces/VMAX4EDIT/pages/110920013) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The image background. |
> | [VRayBumpNormals](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575333) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The normals generated by bump maps, in screen space (which is not the same as camera space). Use the VRaySamplerInfo render element to get the normals in camera, world or object space. |
> | [VRayCaustics](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575359) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The caustics on the material. Only present when the [Caustics](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113586830) option of V-Ray is enabled. This channel does not include GI caustics. |
> | [VRayCryptomatte](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575351) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #000000">Uses the Cryptomatte convention by Psypop to encode mattes into multichannel OpenEXRs.</span> |
> | [VRayDenoiser](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575403) | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Applies a denoising operation to the image after it is rendered (with the necessary channels). |
> | [VRayDiffuseFilter](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575373) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The pure diffuse surface color. Note that this is different from the standard 3ds Max Diffuse render element, which contains the diffuse surface lighting. |
> | [VRayExtraTex](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575375) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | Renders the entire scene with one texture mapped on all objects. |
> | [VRayGlobalIllumination](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575353) | <span style="color: #008000">✓</span>  
> *(when Use Light Cache is disabled)* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The diffuse surface global illumination. Only present if Global illumination is enabled. |
> | [VRayLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575321) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The diffuse direct surface lighting. |
> | [VRayLightingAnalysis](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575399) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Provides visual representation of the lighting intensity within a rendered frame. |
> | [VRayLightSelect](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113587178) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | Extracts the contribution of a user-defined light or a set of lights in the scene as a separate render element. |
> | [VRayMatteShadow](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575301) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The matte shadow part of the image. |
> | [VRayMtlID](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575367) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The material ID of the object. |
> | [VRayMtlSelect](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575339) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | This element allows you to write the result of a V-Ray compatible material into a separate element. The material can be a top-level material or a sub-material of [VRayMtlBlend](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575796). |
> | [VRayNoiseLevel](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575381) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Outputs the noise level for pixels. Same as the noiseLevel render element produced by the VRayDenoiser, but as a standalone render element. |
> | [VRayNormals](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575331) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The surface normals in screen space (which is not the same as camera space). To output the normals in camera/object/world space, use VRaySamplerInfo render element. |
> | [VRayObjectID](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575369) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The object G-buffer ID (set through the node's Properties dialogue). |
> | [VRayObjectSelect](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575383) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | Stores only the object(s) called out with a specific Object or Material ID. |
> | [VRayRawDiffuseFilter](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575337) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | A solid mask of raw diffuse surface color information not affected by Fresnel falloff. |
> | [VRayRawGlobalIllumination](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575311) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The raw diffuse global illumination (not multiplied by the diffuse surface color). Only present if Global illumination is enabled. |
> | [VRayRawLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575317) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The raw diffuse direct illumination before it's multiplied by the diffuse surface color. |
> | [VRayRawReflection](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575297) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The pure surface reflection, before it is multiplied by the reflection filter color. |
> | [VRayRawRefraction](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575267) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The pure surface refraction before it is multiplied by the refraction filter color. |
> | [VRayRawShadow](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575299) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The raw light that was blocked by other objects. |
> | [VRayRawTotalLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575315) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The sum of all raw lighting - direct and indirect. |
> | [VRayReflection](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575307) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The reflections on the surface. |
> | [VRayRefraction](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575263) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The refractions on the surface. |
> | [VRayRenderID](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575335) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The node render ID of the object that contributes most to the pixel value. |
> | [VRayRenderTime](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575395) | *Bucket Sampler*  
> *only* | *Bucket Sampler*  
> *only* | *Not Available* | *Not Available* | *Bucket Sampler*  
> *only* | *Bucket Sampler*  
> *only* | Shows a floating-point number for each pixel's render time measured in milliseconds. |
> | [VRaySampleRate](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575401) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Shows an image where the pixel brightness is directly proportional to the number of samples taken at this pixel. |
> | [VRaySamplerInfo](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113587182) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | Provides information about various aspects of the shaded points - position, normal, bump normal, reflection/refraction vectors and UVW coordinates. Can be used e.g. for world position passes or normal passes.<br>Using V-Ray Next or V-Ray 3 Adv. CPU - this Render Element will work correctly only with Bucket sampler and Enable Filtering is off. |
> | [VRaySelfIllumination](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575327) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The self-illumination of the surface. |
> | [VRayShadows](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575371) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The diffuse light that was blocked by other objects. |
> | [VRaySpecular](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575325) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The surface specular highlights. Specular should hold direct illumination - illumination from the fire comes as GI so result here should be correct: the element is not affected by the Fire. |
> | [VRayTotalLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575313) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The total lighting in the scene, direct and indirect. |
> | [VRayUnclampedColor](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575385) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The unclamped image color. |
> | [VRayVelocity](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575379) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The surface velocity. This channel will not be generated if 3d motion blur is enabled. |
> | [VRayWireColor](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575377) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The wire color of the object as set in the 3ds Max scene. This can be used to generate masks for the objects based on their wire color. |
> | [VRayZDepth](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575365) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The z-depth of the surface.<br>Using V-Ray 5 CPU - this Render Element will work correctly only with Bucket sampler and Enable Filtering is off. |

> Macro (rw-ui-expands-macro)
> 
> > Macro (rw-expand)
> 
> > Macro (legacy-content)
> 
> |  |  |  |  |  |  |  |  |
> | --- | --- | --- | --- | --- | --- | --- | --- |
> | **Render Element** | **V-Ray Next/V-Ray 3 Adv**<br>---<br>**Volumetric** | **V-Ray Next/V-Ray 3 Adv**<br>---<br>**Volumetric Geometry** | **V-Ray Next GPU**<br>---<br>**Volumetric** | **V-Ray Next GPU**<br>---<br>**Volumetric Geometry** | **V-Ray Next/V-Ray 3 Adv**<br>---<br>**Particle Shader** | **V-Ray Next/V-Ray 3 Adv**<br>---<br>**Particle Shader: **  
> **Render as Geometry** | **Description / Additional Notes** |
> | [MultiMatte](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113585316) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | Creates selection masks based on object G-buffer ID or material ID. |
> | [VRayAlpha](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113585658) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Alpha transparency. |
> | [VRayAtmosphere](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575329) | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | Gives Fire + Smoke. |
> | [VRayBackground](https://docs-chaos.atlassian.net/wiki/spaces/VMAX4EDIT/pages/110920013) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The image background. |
> | [VRayBumpNormals](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575333) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The normals generated by bump maps, in screen space (which is not the same as camera space). Use the VRaySamplerInfo render element to get the normals in camera, world or object space. |
> | [VRayCaustics](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575359) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The caustics on the material. Only present when the [Caustics](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113586830) option of V-Ray is enabled. This channel does not include GI caustics. |
> | [VRayCryptomatte](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575351) | <span style="color: #ff0000">✗</span> | *Bucket Sampler*  
> *only* | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | *Bucket Sampler*  
> *only* | <span style="color: #000000">Uses the Cryptomatte convention by Psypop to encode mattes into multichannel OpenEXRs.</span> |
> | [VRayDenoiser](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575403) | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Applies a denoising operation to the image after it is rendered (with the necessary channels). |
> | [VRayDiffuseFilter](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575373) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The pure diffuse surface color. Note that this is different from the standard 3ds Max Diffuse render element, which contains the diffuse surface lighting. |
> | [VRayExtraTex](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575375) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | Renders the entire scene with one texture mapped on all objects. |
> | [VRayGlobalIllumination](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575353) | <span style="color: #008000">✓</span>  
> *(when Use Light Cache is disabled)* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The diffuse surface global illumination. Only present if Global illumination is enabled. |
> | [VRayLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575321) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The diffuse direct surface lighting. |
> | [VRayLightingAnalysis](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575399) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Provides visual representation of the lighting intensity within a rendered frame. |
> | [VRayLightSelect](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113587178) | <span style="color: #008000">✓</span><br>(since V-Ray Next, update 3) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | Extracts the contribution of a user-defined light or a set of lights in the scene as a separate render element. |
> | [VRayMatteShadow](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575301) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The matte shadow part of the image. |
> | [VRayMtlID](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575367) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The material ID of the object. |
> | [VRayMtlSelect](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575339) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | This element allows you to write the result of a V-Ray compatible material into a separate element. The material can be a top-level material or a sub-material of [VRayMtlBlend](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575796). |
> | [VRayNoiseLevel](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575381) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Outputs the noise level for pixels. Same as the noiseLevel render element produced by the VRayDenoiser, but as a standalone render element. |
> | [VRayNormals](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575331) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The surface normals in screen space (which is not the same as camera space). To output the normals in camera/object/world space, use VRaySamplerInfo render element. |
> | [VRayObjectID](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575369) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The object G-buffer ID (set through the node's Properties dialogue). |
> | [VRayObjectSelect](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575383) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | Stores only the object(s) called out with a specific Object or Material ID. |
> | [VRayRawDiffuseFilter](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575337) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | A solid mask of raw diffuse surface color information not affected by Fresnel falloff. |
> | [VRayRawGlobalIllumination](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575311) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The raw diffuse global illumination (not multiplied by the diffuse surface color). Only present if Global illumination is enabled. |
> | [VRayRawLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575317) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The raw diffuse direct illumination before it's multiplied by the diffuse surface color. |
> | [VRayRawReflection](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575297) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | *Not Available* | *Not Available* | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The pure surface reflection, before it is multiplied by the reflection filter color. |
> | [VRayRawRefraction](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575267) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The pure surface refraction before it is multiplied by the refraction filter color. |
> | [VRayRawShadow](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575299) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The raw light that was blocked by other objects. |
> | [VRayRawTotalLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575315) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The sum of all raw lighting - direct and indirect. |
> | [VRayReflection](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575307) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The reflections on the surface. |
> | [VRayRefraction](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575263) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The refractions on the surface. |
> | [VRayRenderID](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575335) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The node render ID of the object that contributes most to the pixel value. |
> | [VRayRenderTime](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575395) | *Bucket Sampler*  
> *only* | *Bucket Sampler*  
> *only* | *Not Available* | *Not Available* | *Bucket Sampler*  
> *only* | *Bucket Sampler*  
> *only* | Shows a floating-point number for each pixel's render time measured in milliseconds. |
> | [VRaySampleRate](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575401) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | Shows an image where the pixel brightness is directly proportional to the number of samples taken at this pixel. |
> | [VRaySamplerInfo](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113587182) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | Provides information about various aspects of the shaded points - position, normal, bump normal, reflection/refraction vectors and UVW coordinates. Can be used e.g. for world position passes or normal passes.<br>Using V-Ray Next or V-Ray 3 Adv. CPU - this Render Element will work correctly only with Bucket sampler and Enable Filtering is off. |
> | [VRaySelfIllumination](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575327) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The self-illumination of the surface. |
> | [VRayShadows](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575371) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The diffuse light that was blocked by other objects. |
> | [VRaySpecular](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575325) | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | The surface specular highlights. Specular should hold direct illumination - illumination from the fire comes as GI so result here should be correct: the element is not affected by the Fire. |
> | [VRayTotalLighting](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575313) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | *Not Available* | *Not Available* | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The total lighting in the scene, direct and indirect. |
> | [VRayUnclampedColor](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575385) | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | The unclamped image color. |
> | [VRayVelocity](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575379) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The surface velocity. This channel will not be generated if 3d motion blur is enabled. |
> | [VRayWireColor](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575377) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The wire color of the object as set in the 3ds Max scene. This can be used to generate masks for the objects based on their wire color. |
> | [VRayZDepth](https://docs-chaos.atlassian.net/wiki/spaces/VMAX/pages/113575365) | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #008000">✓</span> | <span style="color: #ff0000">✗</span> | <span style="color: #008000">✓</span> | The z-depth of the surface.<br>Using V-Ray Next or V-Ray 3 Adv. CPU - this Render Element will work correctly only with Bucket sampler and Enable Filtering is off. |


> Macro (anchor)



> ✅ * - **VRayLightSelect** in **[Light Path Expression](https://docs.chaos.com/display/VMAX/Light+Path+Expressions)** mode can be used to obtain an equivalent of the **Atmosphere RE** on **V-Ray GPU** with a Phoenix Simulator or Particle Shader in fog mode present in it.
> ✅ 
> ✅ A possible example expression would be **(C[O])|(CV.*)**. Note though that the **(C[O])** part will also capture other directly visible emissive objects (excluding the lights) in the scene alongside the directly visible fire.

> Macro (anchor)