---
title: "Orange Explosion"
canonical: "https://documentation.chaos.com/space/PHX4MAX/124365301/Orange%20Explosion"
format: markdown
---
This page provides a tutorial on creating a simulation of an exploding orange.

## **Overview**

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> ℹ️ This is an Intermediate Level tutorial. Even though no previous knowledge of Phoenix is required to follow along, re-purposing the setup shown here to another shot may require a deeper understanding of the host platform's tools, and some modifications of the simulation settings.


## **Units Setup**

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## **Source Geometry**

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## **Force**

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## **Phoenix Simulator**

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### **Simulation Grid**

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### Scene Scale

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It's time to set the [Scene scale](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124364276).

The image shows three different **Scene Scale** setups. From left to right those have the following values: 0.1; 0.5; 1.0.

In this specific case there is no big visual difference in the outcome, so pick one of your choice. In this tutorial, we use the value of **0.1**.


![image](media://7fb31890-a7eb-42f5-9ad2-3b9bb27816e8)


### **Dynamics**

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> Macro (anchor)



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> Macro (inline-media-image)

*From left to right the Time Scale parameter is set to: 0.7, 0.9, 1.0.*

> Macro (anchor)



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> Macro (inline-media-image)

*Left image has SPF set to 1 and the right image has SPF set to 2. *

> Macro (anchor)



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![image](media://0c015ac2-a757-44b8-8814-58ebe456325a)

*Left image has Viscosity set to 0 and the right image has a value of 1. *


> Macro (anchor)



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![image](media://b615ceb4-383c-4cfe-8d63-784ad41f0c09)

*Left image: Strength, Droplet Breakup, Droplet Radius are set to 0.0, 0.0 and 2.5. In the middle they have the values of 1.0, 0.0, 2.5. On the right the values are 1.0, 1.0 and 2.5. *


**Output**

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### **Preview**

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### **Rendering**

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### **Smoothness**

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> Macro (anchor)



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![image](media://2e35814f-1b25-41f8-bc8e-4002eeedfa82)

The *Liquid Particles checkbox is disabled on the left. On the right, the checkbox is enabled.*



**Orange Juice Material**

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## **Lights**

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## **Camera**

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## **V-Ray Frame Buffer**

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