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title: "Animated Clouds"
canonical: "https://documentation.chaos.com/space/PHX4MAX/124395801/Animated%20Clouds"
format: markdown
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## **Overview**

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> Macro (ui-text-box)
> 
> This Advanced Level tutorial shows you how to create Animated Clouds using Phoenix. <span style="color: #305f7a">It's recommended that you have at least basic knowledge in </span>lighting, materials, and the Phoenix simulation.

## **Units Setup**

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## **Scene Layout**

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## **Scene Setup**

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> Macro (ui-text-box)
> 
> This tutorial involves two simulators and a lot of steps. Here we focus on the Phoenix-related steps only. Feel free to use the camera and light settings in the provided sample scene.  
> For reference, you can find the camera and light settings below.
> 
> 
> > Macro (legacy-content)

## **Anatomy of the Animated Clouds**

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### **Comparison of Cumulus and Stratus Clouds**

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## **Fire/Smoke Simulation for Cumulus**

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### Output Settings

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### Cumulus Source Geometry Setup

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### Creating and Animating a Phoenix Fire/Smoke Source in the Scene

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### Initial Simulation

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### Switch to PCG Solver

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### **Adding Phoenix Turbulence for Smoke Swirls**

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### Set up Two More Sources for Cumulus

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### Adding Plain Force

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### Final Simulation for the Cumulus

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### Retime for the sources and textures

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### Resimulation for the Cumulus

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### Scene Interaction

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## **Fire/Smoke Simulation for Stratus**

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### Create a Geosphere Geometry

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### Adding a Fire/Smoke Source for Stratus

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### Scene Interaction

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### Smoke Dissipation

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## **Improving Volumetric Shading**

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## **Border Fade for Stratus**

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## **Render Elements**

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## **V-Ray Frame Buffer**

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## **Relighting with LightMix**

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## **Phase Function**

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### Phase Function comparison (front lighting)

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## **Bonus step:** **back lighting condition**

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### Phase Function comparison (back lighting)

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