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title: "Burning Cardboard Boxes"
canonical: "https://documentation.chaos.com/space/PHX4MAX/124497184/Burning%20Cardboard%20Boxes"
format: markdown
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## **Overview**

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> Macro (ui-text-box)
> 
> This is an Advanced Level tutorial. The workflow for setting up the shot, and the Phoenix settings involved in the simulation are explained in detail. However, it's recommended that you have at least basic knowleage in lighting, materials, and the Phoenix simulation. An understanding of thinkingParticles is beneficial but not required.


## **Units Setup**

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## **Scene Setup**

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## **Boxes Geometry Preparation**

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## **thinkingParticles Dynamic Sets**

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## **Cache the thinkingParticles**

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> Macro (ui-text-box)
> 
> Again, the steps below explain how to create a light, a camera, a vrayplane in the scene and preparation of the pre-fragmented box geometries. All of those are already set up in the downloadable scene file, hence, you can skip those steps and start from "**Burning_Boxes_max2015_Start.max**", and focus on the Phoenix setup.

## **Lighting**

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## **Camera**

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## **V-Ray Plane**

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## **Fire/Smoke Source**

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## **Simulation Grid**

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##   
**Materials**

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### **(A)Box Material**

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### (B)Burning Paper Material

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### (C)Burned Paper Material

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##   
**V-Ray Frame Buffer**

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