---
title: "Cloudscape with Chaos Scatter"
canonical: "https://documentation.chaos.com/space/PHX4MAX/124529083/Cloudscape%20with%20Chaos%20Scatter"
format: markdown
---
## **Overview**

---

> Macro (ui-text-box)
> 
> This advanced tutorial guides you through the creation of daytime and night-time cloudscapes using Chaos Phoenix. It's recommended that you have at least basic knowledge in lighting, materials, and particle effects in 3ds Max.

## **Workflow**

---

## **Units Setup**

---

## > Macro (anchor)

**Layout for the Final Assembly Scene**

---

---

On the other hand, if you are a Corona user who does have Phoenix installed, you can make use of the Phoenix Fire/Smoke Simulator. This simulator is essentially the same as VrayVolumeGrid, with the difference being that the simulator is capable of simulation while VrayVolumeGrid is merely a data loader. Throughout the tutorial, you can replace VrayVolumeGrid with the Phoenix Fire/Smoke Simulator when it asks you to do so. Here's an example:

---

---

## **Scene Setup**

---

> Macro (ui-text-box)
> 
> This tutorial covers a range of steps for working with two different lighting scenarios. However, our focus here is on the specific steps related to working with Phoenix. You're welcome to use the camera and light settings provided in the sample scene.
> 
> If you would like to recreate these settings on your own, we've included the camera and light settings of the final renders below, for your reference.
> 
> 
> > Macro (legacy-content)

## **Anatomy of the Cloudscape**

---

---

### Types of Clouds

---

## > Macro (anchor)

**Asset Creation**

---

### **Creating the Cumulus_A cloud**

---

---

---

#### **Fire/Smoke Simulation for Cumulus_A**

---

#### Output Settings

---

#### Creating and Animating the Phoenix Fire/Smoke Sources in the Scene

---

---

#### Animate the PHXSource_Cumulus_A_001's Outgoing Velocity

---

#### Set up Two More Sources for Cumulus_A

---

#### Initial Simulation for the Cumulus_A

---

---


#### Increase Steps Per Frame

---

---

#### Switch to the PCG Solver

---

---

#### Delete Faces of Plane001

---

---

#### Introduce Noise

---

---

---

#### Adding Phoenix Turbulence

---

#### **Adding Plain Force**

---

#### Final Simulation of the Cumulus_A

---

---

---

#### Improve the Volumetric Settings

---

---

---

### **Creating the Cumulus_B Cloud**

---

---

---

---

---

---

### **Creating the Scatter_far Cloud**

---

---

---

---

---

---

### **Creating the Scatter_near Cloud**

---

---

---

---

---

---

---

### **Creating the Anvil Cloud**

---

---

---

#### Simulator for the Anvil Cloud

---

---

#### Fire/Smoke Source for the Anvil Cloud

---

#### Animation of the Outgoing Velocity of the Anvil Cloud

---

#### Settings for the Phoenix Turbulence 

---

#### Initial Simulation of the Anvil Cloud

---

---

#### Adding Plain Force

---

---

#### Emulate the Stratosphere with a Particle Tuner and a Plain Force

---

---

---

---

---

---

---

---

---

### **Creating the Stratus_top Cloud**

---

---

---

#### Adding a Fire/Smoke Source for the Stratus Cloud

---

---

---

---

---

---

### **Creating the Stratus_bottom Cloud**

---

---

---

---

## > Macro (anchor)

**Scene Assembly**

---

### **Assembling the Daytime Cloudscape**

---

---

---

---

---

---

---

#### Scattering the Clouds with Chaos Scatter

---

---

---

---

### **Creating Fog Using VRayVolumeGrid**

---

---

---

### **Render Elements**

---

### **Color Correcting the Daytime Scene with the VFB**

---

---

## > Macro (anchor)

**Lighting and Particle effects**

---

### **Relighting with LightMix**

---

---

### **Transfer light changes back to scene**

---

---

---

---

### **Setup for the Stormy Night Cloudscape**

---

#### PFlow Setup for the Lightning

---

---

#### Adjust the VRayVolumeGrid_Fog

---

---

### **Color Correcting the Nighttime Scene with the VFB**

---

---

---

---

### **Final composite**

---