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title: "Submarine Launched Ballistic Missile"
canonical: "https://documentation.chaos.com/space/PHX4MAX/124531750/Submarine%20Launched%20Ballistic%20Missile"
format: markdown
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## **Overview**

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> Macro (ui-text-box)
> 
> This Advanced Level tutorial shows you how to create an underwater ballistic missile launch using Phoenix. It's recommended that you have at least basic knowleage in lighting, materials, and the Phoenix simulation. Understanding of Particle Flow is beneficial but not required.

## **Units Setup**

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## **Scene Layout**

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## **Scene Setup**

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> Macro (ui-text-box)
> 
> This tutorial involves both **Fire, Smoke and Liquid** simulations, and the steps are rather complicated. Here we focus on the Phoenix-related steps only. Feel free to use the camera and light settings in the provided sample scene.  
> For reference, below you can find the camera and light settings.
> 
> 
> > Macro (legacy-content)

### **Anatomy of the SLBM**

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### Timeline of the SLBM animation

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### **Particle Flow Settings**

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## **Fire/Smoke Simulation**

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### Adding Missile Fire/Smoke Source

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### Switch to PCG Solver

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### Cooling

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### Adjusting Smoke Buoyancy

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### Adding Plain Force

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### Up-res grid resolution

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### Adding noise to the Missile Fire/Smoke source

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### Randomize the Dynamics

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## **Volumetric Shading**

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### Smoke Absorption color

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## **Liquid Simulation**

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### List of Liquid Sources and their Settings

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### Adding Missile Liquid Source

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### Set Initial Fill Up

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**Setting Particle Shaders**

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### Change Preview Color

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### Adjusting the Foam amount

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### Increase Foam Max Outside Age

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### Adjust Splash/Mist

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### Adding Geosphere Liquid Source

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### **Adding Cone Liquid Source**

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### Set up Ocean Texture for displacement

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### Water Material

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### **Adjusting the Particle Shaders**

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### Alleviate the Ocean mesh artifact

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## **V-Ray Frame Buffer**

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