---
title: "Voxel Shader"
canonical: "https://documentation.chaos.com/space/PHX4MAX/124660715/Voxel%20Shader"
format: markdown
---
<span style="color: #202124">This page provides information on the Voxel Shader component.</span>

## **Overview**

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## **Rendering**

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## **Displacement**

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> Macro (ui-text-box)
> 
> Displacement is a technique intended to add detail to the simulation during the rendering. The idea of the Phoenix displacement is similar to the usual geometry displacement: a texture is sampled, and the corresponding point of the fluid volume or surface is shifted in a direction at a distance determined by the texture. You can plug any V-Ray, 3ds Max or Phoenix texture maps.