---
title: "Avalanche"
canonical: "https://documentation.chaos.com/space/PHX4MAX/125052795/Avalanche"
format: markdown
---
> Macro (ui-text-box)
> 
> This advanced-level tutorial shows you how to create an avalanche effect using Phoenix. It's recommended that you have at least basic knowledge of Phoenix simulations, animation, lighting and materials in 3ds Max. Prior experience with tyFlow is beneficial but not required.

## **Units Setup**

---

## **Scene Layout**

---

---

---

## **Geometry Settings**

---

---

## **Scene Setup**

---

---

> Macro (ui-text-box)
> 
> This tutorial comprises of two render shots and numerous steps. Here we focus on the Phoenix-related steps only. Feel free to use the camera and light settings in the provided sample scene.  
> For reference, you can find the camera, tyFlow, light settings, and the Alembic trees below.
> 
> 
> > Macro (legacy-content)

## **Anatomy of the Avalanche**

---

---

### Scattering Trees with Chaos Scatter

---

---

---

## **Phoenix Simulation for Shot 01**

---

---

---

### Adding a Fire/Smoke Source for the Avalanche

---

---

### Initial Simulation

---

---

---

---

### Switch to PCG Solver

---

---

---

---

---

### Adjusting Smoke Buoyancy

---

---

### Adding Phoenix Turbulence

---

---

---

## **Resimulation**

---

---

## **Volumetric Shading for Shot 01**

---

---

---

---

## **Create a Fire/Smoke Simulator as Fog**

---

## **Volumetric Shading for Shot 01 - Fog**

---

---

## **Render Elements**

---

## **V-Ray Frame Buffer and Relighting with LightMix**

---

---

---

---

---

## **Phoenix Simulation for Shot 02**

---

---

---

---

### <span style="color: #333333">Adding a  Fire/Smoke Source for the Avalanche</span>

---

---

### Initial Simulation

---

---

## **Volumetric Shading for Shot 02 - Avalanche**

---

---

---

---

---

---

---

## **Resimulation**

---

---

---

## **Phoenix Simulation for Shot 02 - the Ground Smoke**

---

---

### <span style="color: #333333">Adding a Fire/Smoke Source for the Ground Smoke</span>

---

---

---

---

---

### Adding Plain Force

---

---

---


## **Volumetric Shading for Shot 02 - the Ground Smoke**

---

## **Create a Fog Fire/Smoke Simulator**

---

## **Volumetric Shading for Shot 02 -Fog**

---

---

## **Render Elements**

---

## **V-Ray Frame Buffer and Relighting with LightMix**

---

---

---

### **Final composite**

---