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title: "Simulation RGB Workflows"
canonical: "https://documentation.chaos.com/space/PHX4MAX/125055080/Simulation%20RGB%20Workflows"
format: markdown
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This page provides a tutorial on the different workflows available for controlling the RGB Grid Channel of the Chaos Phoenix Simulator in 3ds Max.

## **Overview**

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> This is an Entry Level tutorial which requires no previous knowledge of Phoenix. A basic understanding of 3ds Max would be helpful but is not a prerequisite for being able to follow along.


## **Units Setup**

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## **Chapter 1: Emitting uniform RGB color from the Phoenix Source**

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## **Chapter 2: Emitting RGB from a texture**

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## **Chapter 3: Emitting RGB based on the Vertex Color of the Source Geometry**

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## **Chapter 4: Changing the RGB color of simulations after emission with a second Phoenix Source in Brush mode**

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## **Chapter 5: Changing the RGB color of simulations after emission with a Mapper and a V-Ray Distance Texture**

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