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title: "Forces"
canonical: "https://documentation.chaos.com/space/PHX4MAX/125082963/Forces"
format: markdown
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This section covers Chaos Phoenix force helpers.

## **Overview**

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Phoenix provides a number of forces for controlling the simulation.

- [Plain Force](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/125083866) - Pushes the fluid in a specified direction to simulate wind or gravity.
- [Body Force](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124528071) - Creates a force to pull the fluid toward a geometry object.
- [Follow Path](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124626800) - Pushes a fluid along a spline.
- [Wave Force](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124528933) - Creates waves inside a liquid simulator, primarily for ocean simulations.
- [Turbulence](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124660368) - Adds movement similar to fractal noise.
- [Active Body Thruster](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124394994) - <span style="color: #202124">Creates procedural animations inside Phoenix - moves Active Bodies with a directable engine force.</span>
- <span style="color: #202124">[Active Body Axis Lock](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/125310748)</span><span style="color: #202124"> - Restricts Active Bodies to move or rotate along a selected horizontal or vertical axis.</span>


> Macro (ui-text-box)
> 
> Note that Phoenix also supports the use of native** 3ds Max Forces**, including important ones such as Vortex, Wind and Drag.


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UI Path: ||Create panel|| > **Helpers** >** PhoenixFD category**