---
title: "Components"
canonical: "https://documentation.chaos.com/space/PHX4MAX/125278103/Components"
format: markdown
---
This section includes details on some of the additional components that are part of the Chaos Phoenix plugin for 3ds Max.

## **Overview**

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Phoenix components, also called Phoenix Nodes, may contain data, or expose settings that make it possible to modify data.

Their functionalities can range from shading particles with the Phoenix [Particle Shader](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124627003), to emitting fluids into a simulator grid with the [Fire](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124528247) and [Liquid Sources](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124496461), to making it so geometry can be pushed around by the fluid using the [Active Body Solver](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124361651).

There are also components with more advanced options, such as the [Voxel](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124660974) and [Particle Tuners](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124395246), which enable you to use custom logic to affect the voxel cells and particles of a Phoenix Simulation.

> Macro (ui-text-box)
> 
> UI Path for all except Particle Shader: ||Create panel||** **>** Helpers **>** PhoenixFD category**

> Macro (ui-text-box)
> 
> UI Path for [Particle Shader](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAX/pages/124627003): UI Path: ||Create panel|| > **Geometry** > **PhoenixFD category**