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title: "Fruits Splashing"
canonical: "https://documentation.chaos.com/space/PHX4MAX/125279987/Fruits%20Splashing"
format: markdown
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This page provides a tutorial on creating a simulation of fruits falling in water.

## **Overview**

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> Macro (ui-text-box)
> 
> This is an Intermediate Level tutorial. Even though no previous knowledge of Phoenix is required to follow along, re-purposing the setup shown here to another shot may require a deeper understanding of the host platform's tools, and some modifications of the simulation settings.


## **Units Setup**

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## **Rigid Body Simulation**

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## **Phoenix Liquid Simulation**

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With the RBD simulation done, we can continue with the second part of the tutorial.

### **Scene Layout**

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### **Scene Setup**

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The following examples show the simulation with different Scene Scale values.


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The following examples show the simulation with different SPF values.


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The following examples show the simulation with different Motion Velocity Effect values.


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The following examples show the simulation with Mesh and Cap Mesh Modes.


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The following examples show how the Cap Mesh looks with different Displacement values.


## **Lighting and Camera Settings**

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## **Materials**

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## **Rendering**

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