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title: "Components"
canonical: "https://documentation.chaos.com/space/PHX4MAYA/125632926/Components"
format: markdown
---
This section includes details on some of the additional components that are part of the Chaos Phoenix plugin for Maya.

## **Overview**

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Phoenix components, also called Phoenix Nodes, may contain data, or expose settings that make it possible to modify data.

Their functionalities can range from shading particles with the Phoenix [Particle Shader](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/125830144), to emitting fluids into a simulator grid with the [Fire](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/125895595) and [Liquid Sources](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/125895877), to making it so geometry can be pushed around by the fluid using the [Active Body Solver](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/125633652).

There are also components with more advanced options, such as the [Voxel](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/125866249) and [Particle Tuners](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/125765289), which enable you to use custom logic to affect the voxel cells and particles of a Phoenix Simulation.