---
title: "Forces"
canonical: "https://documentation.chaos.com/space/PHX4MAYA/125632970/Forces"
format: markdown
---
This page contains information about Chaos Phoenix forces.

## **Overview**

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Phoenix provides a number of forces for controlling the simulation.

- [Plain Force](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/125634284) - Pushes the fluid in a specified direction to simulate wind or gravity.
- [Body Force](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/125960845) - Creates a force to pull the fluid toward a geometry object.
- [Follow Path](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/125699477) - Pushes a fluid along a spline.
- [Wave Force](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/125898430) - Creates waves inside a Liquid Simulator, primarily for ocean simulations.
- [Turbulence ](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/125963098)- Adds movement similar to fractal noise.
- [Active Body Thruster](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/125633736) - <span style="color: #202124">Creates procedural animations inside Phoenix — moves Active Bodies with a directable engine force.</span>
- [Active Body Axis Lock](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/125895408) — <span style="color: #202124">Restricts Active Bodies to move or rotate along a selected horizontal or vertical axis.</span>

> Macro (ui-text-box)
> 
> Note that Phoenix also supports the use of **native Maya Fields**, including important ones such as Vortex, Air and Drag.