---
title: "Liquid for a Shattered Wine Glass"
canonical: "https://documentation.chaos.com/space/PHX4MAYA/125832565/Liquid%20for%20a%20Shattered%20Wine%20Glass"
format: markdown
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This page provides a tutorial for simulating a liquid for a baked fragmented wine glass using Chaos Phoenix.

## **Overview**

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> Macro (ui-text-box)
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> This is an Entry Level tutorial which requires no previous knowledge of Phoenix. A basic understanding of Maya would be helpful but is not a prerequisite for being able to follow along.


## **System Units Setup**

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## **Scene Setup**

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## **Forces**

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##   
**Container Properties**

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> ⚠️ Increasing the resolution of the grid can sometimes alter the shape and behavior of the simulation. Remember that higher resolution does not necessarily mean more realistic simulations. It depends on the project. Sometimes the resolution is too high, and there are too many details, or the look is not what the director is asking for. You have to find a good balance.


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![image](media://33e6c43e-595a-4af0-bbaf-a4f8cd44367b)

*Steps Per Frame = 0*

![image](media://ad58fcca-d597-40d9-bdda-98cc67a2a64c)

*Steps Per Frame = 15*


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![image](media://d6682aaa-d359-4b2a-a60d-9ba7eb785fef)

*Smoothness = 0*

![image](media://a95307c5-483a-40b9-aff6-2c885c5a6b62)

*Smoothness = 100*


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![image](media://c3b8ff86-aa0e-4556-9a0b-f9775be22469)

*Particle Size = 0.2*

![image](media://1a8769a9-93cf-4355-b1a6-15395154fbd9)

*Particle Size = 1.0*


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## **Particle Tuner**

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> Macro (ui-text-box)
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> It is very important to pick the correct mesh for the distance expression. In this case "frag_mesh" mesh should be selected, because this is the existing one in the scene after the 2nd frame of the animation.

## **Materials**

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### Glass Material

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### Wine Material

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## **Lighting and Camera**

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## **Render Settings**

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## **Final Results**

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