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title: "Thin Smoke Using Drag Particles"
canonical: "https://documentation.chaos.com/space/PHX4MAYA/125832972/Thin%20Smoke%20Using%20Drag%20Particles"
format: markdown
---
This page provides a tutorial on creating a Thin Smoke simulation with Chaos Phoenix in Maya.

## **Overview**

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> Macro (ui-text-box)
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> This is an Intermediate Level tutorial. Even though no previous knowledge of Phoenix is required to follow along, re-purposing the setup shown here to another shot may require a deeper understanding of the host platform's tools, and some modifications of the simulation settings.


## **Units Setup**

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## **Scene Layout**

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## **Scene Setup**

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> Macro (ui-text-box)
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> The **Speed** channel is automatically computed from the Velocity channel. Velocity is a vector showing the direction of movement. Speed is a float value calculated as the length of the Velocity vector for each Cell of the Simulator.


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## **Rendering**

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> Macro (viewtracker)