---
title: "3.03.00"
canonical: "https://documentation.chaos.com/space/PHX4MAYA/125895166/3.03.00"
format: markdown
---
*Official *release

**Date –** Mar. 7, 2017

 

## **New Features**

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### **PhoenixFD** ** **  
** **

- Added menu for submission of simulations via Thinkbox Deadline and Backburner

### **Rendering**  
** **

- Pure Ocean mode that allows to render and preview the ocean or cap mesh without a cache file for each frame
- Render Displacement Fade Out near a geometry

 

## **Modified Features**

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### **Rendering**

- Modulate the Particle Texture Blend Radius by particle age
- Option to disable the **Optimizing Volumetrics** rendering pre-pass

### **I/O**

- Optimized cache loading times for caches with many particles

### **Simulation**

- Affect the Liquid solver with the Mapper helper

 

## **Bug Fixes**

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### PhoenixFD

- Errors when deleting a Simulator with Fire Render Diagrams open
- Render Cutter cannot be assigned to a Particle Shader through the Sets editor
- Can't add a quick preset to grouped objects

### Simulation

- Can't use Clear Inside to delete wetmap particles
- Mist birth from fast moving splash would produce very fast mist jets
- Crash with Liquid Resimulation and Adaptive grid expanding in a negative direction along an axis
- Deadlock when a Fire/Smoke simulation is started and then immediately canceled
- Multiple Body forces with moving objects take very long to simulate each frame
- Sources continue to emit after being disconnected from the emitter
- Foam appears on the positive simulator borders during liquid resimulation with a moving container
- Mixing colored liquids with high RGB diffusion draws the colors towards the negative axis directions
- RGB channel mixing transfers colors across solid walls
- Moving non-solid bodies create velocities in liquid simulations
- Deadlock when reaching the end of cached data for liquid resimulation
- Mist particles cannot be born when the Splash Amount is zero

### Rendering

- Flickering ocean surface seen in reflections with a moving camera
- Particles in Point Mode are rendered black with V-Ray Adaptive Lights
- Rendering artifacts in Splash or Bubble mode when looking straight along the X, Y or Z axis
- First frame of the sequence is skipped when looped
- Crash when rendering empty simulator in Ocean Mode with Velocity render element

### Preview

- Loop overlap does not work in the Maya preview
- In Maya 2017, group selection of several objects and a Simulator always selects the Simulator
- Cannot select an object lying behind the container, even if the container is empty