---
title: "4.41.00"
canonical: "https://documentation.chaos.com/space/PHX4MAYA/125895310/4.41.00"
format: markdown
---
Official  release Date  – 1 June, 2021 Download  –  Build 4.41.00 With the Phoenix FD 4.41 hotfix we added the ability for the FLIP liquid Adaptive Grid to expand based on a combination of particle channels, instead of using only the liquid particles like before. The Property Lister now supports animations for the Phoenix node properties, has multiple selection and the ability to create properties for multiple nodes at once, and also has a number of other useful improvements and fixes. We did a number of fixes for the simulation and cache handling, also allowing you to mesh huge simulation grids, and we fixed various issues on machines with many cores.    Expand the Liquid Adaptive Grid based on a combination of several particle systems    Animation support for the Property Lister and right click menu for manipulating keys    Shift+click multiple selection, create node properties for multiple nodes at once, frozen top row of the table    Use a distance attribute for the Size of the Turbulence    Drag particles are not supported by the FLIP solver, so hidden them from the Liquid Source    Resimulation that used Cooling and Amp. Resolution cooled off differently than the base sim    IDs of liquid particles created using Initial Fill Up or Initial Liquid Fill were different each time a new simulation was started    Liquid particles could overshoot moving geometries pushing them and cross their walls even with many Steps per Frame    Splash could be born By Free Fly in air pockets under the liquid surface    Crashes when meshing grids or smoothing mesher nearing or over 2 billion voxels    Crash when resimulating liquids to VDB, since Phoenix 4.10    Crash when constructing the scalar Speed channel of VDBs whose bounding box does not start at 0,0,0    The Force Preview had the same Start and End range color, since Phoenix 4.40