---
title: "Adding Foam and Splashes"
canonical: "https://documentation.chaos.com/space/PHX4MAYA/125898505/Adding%20Foam%20and%20Splashes"
format: markdown
---
This page provides a tutorial for adding foam and splashes to a liquid simulation.

## **Overview**

---

> Macro (ui-text-box)
> 
> This is an Entry Level tutorial which requires no previous knowledge of Phoenix. A basic understanding of Maya would be helpful but is not a prerequisite for being able to follow along.


## **Steps**

---

> ℹ️ When possible, build emitters and Simulators to real-world scale. Phoenix uses real-world calculations to create its effects, so working with real-world units will make your task much easier. E.g. a waterfall should be tens of meters tall (thousands of centimeters), while a glass of water should be 0.2 m / 20 cm tall. It does not matter which unit you choose for displaying the units - meters, centimeters, inches, etc., as long as it corresponds to the real-world size of the effect.


---



---



---



---



---



## **Mist Shader Setup**

---


---



---



---



---