---
title: "Instancer from Particle Group"
canonical: "https://documentation.chaos.com/space/PHX4MAYA/126029574/Instancer%20from%20Particle%20Group"
format: markdown
---
The instructions on this page will guide you in creating an Instancer from a particle group.

## **Overview**

---

The instructions on this page will guide you in modifying a fire simulation with particle smoke so that the particle group acts as an Instancer.


Want to follow along but don’t have a license?: > Macro (ui-button)




## **Steps**

---

1. Start with the [Particle smoke](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/125832972).
2. Select the Simulator. Turn off **Source Particles** in the [Preview rollout](https://docs-chaos.atlassian.net/wiki/spaces/PHX4MAYA/pages/126289379).
3. In the Outliner under Display options turn off **DAG Objects Only**, find the Particle Group you want to use with the **Instancer**.
4. Select the Particle Group and turn on the **Create Particle System** option. Maya particle shape will be created under the transform of the Simulator.
5. Create the **Instancer** normally from the created Maya particle system.