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title: "Creating a Simple Liquid Simulation"
canonical: "https://documentation.chaos.com/space/PHX4MAYA/126255215/Creating%20a%20Simple%20Liquid%20Simulation"
format: markdown
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This page provides a tutorial for manually creating a simple liquid simulation.

## **Overview**

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> Macro (ui-text-box)
> 
> This is an Entry Level tutorial which requires no previous knowledge of Phoenix. A basic understanding of 3ds Max would be helpful but is not a prerequisite for being able to follow along.


## **Steps**

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> ℹ️ When possible, build emitters to real-world scale. Phoenix uses real-world calculations to create its effects, so working with real-world units will make your task much easier.


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##   
**Extra Tips:**

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