---
title: "Render Theory"
canonical: "https://documentation.chaos.com/space/THEORY/116719618/Render%20Theory"
format: markdown
---
These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.


- [Glossary](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719646)
- [Origin of the DMC Sampler](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719663)
- [V-Ray Output Formats](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/621510758)
- [Basic Ray Tracing](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719637)
- [Adaptive Sampling](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719732)
- [Classification of GI Methods](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719730)
- [Indirect Illumination Reference](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719621)
  - [Brute Force GI](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719630)
  - [Irradiance Map GI](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719633)
  - [Light Cache GI](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719627)
- [V-Ray Material Structure](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719660)
- [Transparency and Translucency](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719721)
- [Metal Shaders and IOR](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719710)
- [Bump and Normal Mapping in V-Ray](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719716)
- [Displacement Mapping](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719718)
- [Environment Priority](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719712)
- [Lighting Analysis with V-Ray](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719649)
- [V-Ray Illumination Relevance Test](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719714)
- [Antialiasing in V-Ray](https://docs-chaos.atlassian.net/wiki/spaces/THEORY/pages/116719772)