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title: "How to Create a Metal Material"
canonical: "https://documentation.chaos.com/space/VBLD/117637477/How%20to%20Create%20a%20Metal%20Material"
format: markdown
---
This guide shows you how to set up a material so that it renders a metal. Overview V-Ray provides a  Metalness  parameter, which creates metallic reflections. That is the main ingredient when making a metal material.  This scene is made with V-Ray 7 hotfix 2, on Blender 4.3. Steps You can click on any image to view it in a higher resolution.   1 Initial Setup First, let's choose the camera that focuses on the shower. Go to the  Outliner  and find the Cameras collection. There you will find the  Metal_Camera . Click on the green Camera icon next to its name (   ) to set it as the render camera. You should also see the mirror come into focus in the viewport. The camera has its properties preset for the scene. You can explore its settings from the  Camera Properties  (Data Properties when selecting a different object). Then, select the  Shower  geometry from the viewport. Set the bottom editor to the  V-Ray Node Editor . Then, make sure the editor is adjusted to the  Shader Node Tree . You can now see the  Chrome_Mtl  in the editor. Click on the image to view it in full resolution 2 Material Properties In the V-Ray Node Editor, set the following properties: Diffuse  = HSV (0.0, 0.0, 0.46) Reflection Color  = HSV (0.0, 0.0, 1.0) Glossiness  = 0.95 Metalness  = 1.0 Disable  Lock Fresnel IOR Fresnel IOR  = 16.0 Click on the image to view it in full resolution 3 Final Render Those are all the needed settings! You can render the scene and see the final result. The render settings are preset; you can view them in the  Render Properties  tab. The  Image Sampler  is one of the most crucial factors for the noise and quality of any render, so if anything, check its settings. You can start a production render from the  Render  button at the top of the Settings. Click on the image to view it in full resolution Here is the final render. Some post-effects are applied; you can set your settings and effects from the  Layers tab  of the VFB. You can now apply these settings to any material, and it will render a material with metallic reflections.