---
title: "Background"
canonical: "https://documentation.chaos.com/space/VBLD/117637524/Background"
format: markdown
---
This page provides information about the Background render channel in V-Ray for Blender. Overview The Background Render Channel stores an image of the texture used in the background behind geometry in a scene, as seen from the camera. Geometry that blocks the background image renders as black. This render channel interprets only a background texture set as Env. Matte Texture (Render Settings > V-Ray > Overrides > Environment). Other types of manually created backgrounds, such as a plane mapped with a texture set outside a window, are not interpreted as a "background" for the purposes of this render channel. UI Path:  ||V-Ray Node Editor|| >  World  >  Render Channels  >  Beauty  >  V-Ray Background Properties See the  Render Channels  page to find out where you can find these properties. Channel Name  – Customizable name for the render channel. Enable Deep Output  –  Specifies whether to include this render channel in deep images. Color Mapping  –  Applies the color mapping options specified in the  Color Mapping  rollout of the V-Ray tab in the Render Settings window to this render element. This option is enabled by default. Consider For Anti-Aliasing  – When enabled, anti-aliasing is used where possible. Filtering  –  Applies an image filter to this channel. Vfb Color Corrections  – Applies the post-render color adjustments made from the VFB. Denoise  – Enables the render channel's denoising, provided the  Denoiser  is enabled.