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title: "Atmospheric Effects"
canonical: "https://documentation.chaos.com/space/VBLD/117637560/Atmospheric%20Effects"
format: markdown
---
This page provides information about the Atmospheric Effects render channel in V-Ray for Blender. Overview The Atmosphere Render Channel stores only atmospheric or volumetric participating media such as  Environment Fog  or  Aerial Perspective . This render channel can then be used to enhance or color-correct just the atmospheric component of the image during the compositing process. When atmospheric effects or fog are included in a scene, they are rendered into the Atmospheric Effects channel for compositing use. UI Path:  ||V-Ray Node Editor|| >  World  >  Render Channels  >  Beauty  >  V-Ray Atmospheric Effects Properties See the  Render Channels  page to find out where you can find these properties. Channel Name  – Customizable name for the render channel. Enable Deep Output  –  Specifies whether to include this render channel in deep images. Color Mapping  –  Applies the color mapping options specified in the  Color Mapping  rollout of the V-Ray tab in the Render Settings window to this render channel. This option is enabled by default. Consider For Anti-Aliasing  – When enabled, anti-aliasing is used where possible. Filtering  – Applies an image filter to this channel. Vfb Color Corrections  – Applies the post-render color adjustments made from the VFB. Denoise  – Enables the render channel's denoising, provided the  Denoiser  is enabled.