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title: "Object Select"
canonical: "https://documentation.chaos.com/space/VBLD/117637586/Object%20Select"
format: markdown
---
This page provides information about the Object Select Render Channel in V-Ray for Blender. Overview The Object Select Render Channel stores only the object(s) called out with a specific Object or Material ID. This effect is reversible to create a render channel that excludes a particular object or objects according to Object or Material ID. When rendering this channel out, it also includes a filter and alpha pass separately to help make it easier to use when compositing. UI Path:  ||V-Ray Node Editor|| >  World  >  Render Channels  >  Matte  >  V-Ray Object Select Properties See the  Render Channels  page to find out where you can find these properties. Channel Name  – Customizable name for the render channel. Enable Deep Output  –  Specifies whether to include this render channel in deep images. Use Multimatte ID  – When enabled, the pass considers the Material ID and renders accordingly. When disabled, these values are considered to be the Object ID. Affect Matte Objects  – Determines whether to include matte objects when generating the render channel. Consider For Anti-Aliasing  – When enabled, anti-aliasing is used where possible. Denoise  – Enables the render channel's denoising, provided the  Denoiser  is enabled. Color Mapping  – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render channel. This option is enabled by default. Selection IDs Selection Mode  – Specifies the selection mode: Single ID  – Allows you to select only one ID to be included in the render pass. Range IDs  – Allows you to specify a range of IDs to be included in the render pass. Custom IDs  – Specifies a list of IDs included in this render pass. ID  – When the IDs Selection Mode is set to  Single ID , you can specify that ID in this field. Start ID/ End ID  – When the IDs Selection Mode is set to  Range IDs,  you can specify a start and end value of the IDs. IDs  – When the IDs Selection Mode is set to  Custom IDs , use this field to enter the IDs. Invert Selection  –  Uses the opposite of the selected objects in the render pass.