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title: "Raw Shadow"
canonical: "https://documentation.chaos.com/space/VBLD/117637648/Raw%20Shadow"
format: markdown
---
This page provides information about the Raw Shadow Render Channel in V-Ray for Blender. Overview The Raw Shadow Render Channel stores information about cast shadows calculated from the lighting in the scene. It is a "reverse" image in the sense that white areas indicate shadows while black areas indicate no shadow. UI Path:  ||V-Ray Node Editor|| >  World  >  Render Channels  >  Raw  >  V-Ray Raw Shadow Properties See the  Render Channels  page to find out where you can find these properties. Channel Name  – Customizable name for the render channel. Enable Deep Output  –  Specifies whether to include this render channel in deep images. Color Mapping  –  Consider For Anti-Aliasing  – When enabled, anti-aliasing is used where possible. Filtering  –  Applies an image filter to this channel. Derive Raw Channels  – Generates data in the raw channels by combining the respective color and the filter color channels. Vfb Color Corrections  – Applies the post-render color adjustments made from the VFB. Denoise  – Enables the render channel's denoising, provided the  Denoiser  is enabled.