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title: "Coverage"
canonical: "https://documentation.chaos.com/space/VBLD/117637660/Coverage"
format: markdown
---
This page provides information about the Coverage Render Channel in V-Ray for Blender. Overview The Coverage Render Channel holds anti-aliasing data based on the  Render ID Render Channel . When the Coverage Render Channel is multiplied by the Render ID Render Channel in compositing, it adds anti-aliasing to the Render ID channel, providing a quick object mask. UI Path:  ||V-Ray Node Editor|| >  World  >  Render Channels  >  Utility  >  V-Ray Coverage Properties See the  Render Channels  page to find out where you can find these properties. Channel Name  – Customizable name for the render channel. Enable Deep Output  –  Includes this render element in deep images.