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title: "Metalness"
canonical: "https://documentation.chaos.com/space/VBLD/117637752/Metalness"
format: markdown
---
This page provides information about the Metalness Render Channel in V-Ray for Blender. Overview The Metalness Render Channel shows areas where a  V-Ray Mtl , with Metalness is applied. The Metalness values are baked into an image, where black corresponds to 0, and white - to 1. The image created can be used as a metalness mask when creating PBR shaders in post-processing. Note that values between 0 and 1 give an unrealistic metalness effect. However, they can be used creatively and for smooth transitions from a metal to a non-metal material on the same geometry. For more information on metalness and its role when creating PRB shaders, visit  Understanding Metalness .  UI Path:  ||V-Ray Node Editor|| >  World  >  Render Channels  >  Advanced  >  V-Ray Metalness Properties   See the  Render Channels  page to find out where you can find these properties. Channel Name  – Customizable name for the render channel. Enable Deep Output  –  Specifies whether to include this render channel in deep images. Filtering  –  Applies an image filter to this channel.