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title: "Total Light"
canonical: "https://documentation.chaos.com/space/VBLD/117637779/Total%20Light"
format: markdown
---
This page provides information about the Total Light Render Channel in V-Ray for Blender. Overview The Total Light Render Channel is a color image that includes the effects of both direct and indirect lighting on materials in the scene, including the diffuse component. It is a result of adding the  Lighting  and  GI  render channels or multiplying the  Raw Total Light  and  Diffuse  render channels. UI Path:  ||V-Ray Node Editor|| >  World  >  Render Channels  >  Advanced  >  V-Ray Total Light Properties See the  Render Channels  page to find out where you can find these properties. Channel Name  – Customizable name for the render channel. Enable Deep Output  –  Specifies whether to include this render channel in deep images. Color Mapping  –  Consider For Anti-Aliasing  – When enabled, anti-aliasing is used where possible. Filtering  –  Applies an image filter to this channel. Vfb Color Corrections  – Applies the post-render color adjustments made from the VFB. Denoise  – Enables the render channel's denoising, provided the  Denoiser  is enabled. Common Uses The  Total Lighting  render channel is useful for brightening or dimming all lighting during compositing. In the example, the lights in the scene are brightened and tinted with a warm tone. See the render before and after compositing. Before After