---
title: "Reflection Glossiness"
canonical: "https://documentation.chaos.com/space/VBLD/117637793/Reflection%20Glossiness"
format: markdown
---
This page provides information about the Reflection Glossiness Render Channel in V-Ray for Blender. Overview The Reflection Glossiness Render Channel stores the image's reflection glossiness as a grayscale image that represents the degree of Reflection Glossiness set for materials in the scene. White areas have the most reflection glossiness, while dark areas have little. The amount of reflection glossiness for a material is set by its  Reflection Glossiness  parameter. For example, V-Ray Material ( V-Ray Mtl ) has a Reflection Glossiness parameter, and  Fast SSS2  has a Specular Glossiness parameter that goes into the Reflection Glossiness render channel. UI Path:  ||V-Ray Node Editor|| >  World  >  Render Channels  >  Advanced  >  V-Ray Reflection Glossiness Properties See the  Render Channels  page to find out where you can find these properties. Channel Name  – Customizable name for the render channel. Enable Deep Output  –  Specifies whether to include this render channel in deep images. Filtering  –  Applies an image filter to this channel.