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title: "Sheen Reflection"
canonical: "https://documentation.chaos.com/space/VBLD/117637829/Sheen%20Reflection"
format: markdown
---
This page provides information about the Sheen Reflection Render Channel in V-Ray for Blender. Overview The Sheen Reflection Render Channel is  analogous t o the   Reflection Render Channel ; the main difference is that all S heen render channels can be subtracted from the main back-to-beauty composite, graded, and added back in. The Sheen Reflection Render Channel stores reflection information calculated from the materials' reflection values in the scene. Surfaces with no reflection values set in their materials contain no information in the render pass and, therefore, render black. The Sheen Reflection Render Channel is formed by multiplying the  Raw Sheen Reflection Render Channel  by the  Sheen Filter Render Channel . So, while the raw sheen reflection pass gives the full reflection of objects reflecting in the scene, the sheen reflection filter sets  how much  of that reflection should come through in the composite. The two are multiplied together to create the Sheen Reflection pass, which gives a true representation of the reflection in the scene. UI Path:  ||V-Ray Node Editor|| >  World  >  Render Channels  >  Advanced  >  V-Ray Sheen Reflection Properties See the  Render Channels  page to find out where you can find these properties. Channel Name  – Customizable name for the render channel. Enable Deep Output  –  Specifies whether to include this render channel in deep images. Color Mapping  –  Consider For Anti-Aliasing  – When enabled, anti-aliasing is used where possible. Filtering  –  Applies an image filter to this channel. Vfb Color Corrections  – Applies the post-render color adjustments made from the VFB. Denoise  – Enables the render channel's denoising, provided the  Denoiser  is enabled.