---
title: "World Output"
canonical: "https://documentation.chaos.com/space/VBLD/117638231/World%20Output"
format: markdown
---
This page provides information about the World Output node in the V-Ray Node Editor in Blender. Overview The World Output node connects all nodes in the V-Ray World Node Tree to the scene. Nodes not connected to the World Output are not reflected in the scene. To this node, you connect the V-Ray   Environment  node, which links the environment properties, The V-Ray  Effects Container , which links all the effects applied to the scene, and the  Render Channel Container . This node has no editable properties.  UI Path:  ||V-Ray Node Editor|| >  World  >  Add  >  Output  >  V-Ray World Output Only one World Output node can affect the same geometry. If you have two nodes in your World Node tree, only one of them is active. Setting Up Multiple World Output Nodes V-Ray allows multiple World Output nodes to be created. You can then switch between different world setups to see your scene in a different setting. To create a separate World setup, copy the current one using the  Copy V-Ray World  button ( ). It is automatically named World.001, but you can give it a custom title. Customize the new World setup. The new setup will not interfere with the original. Any  Render Channels ,  Effects , and other connected nodes will be active only with the World setup they are assigned to.