---
title: "Environment"
canonical: "https://documentation.chaos.com/space/VBLD/117638235/Environment"
format: markdown
---
This page provides information about the Environment node in V-Ray for Blender. Overview The V-Ray Environment node allows you to access environment settings for the scene. It plugs into the  V-Ray World Output  of the  V-Ray Renderer. Nodes that are not plugged into the V-Ray Environment node are not applied to the render. UI Path:  ||V-Ray Node Editor|| >  World  >  Add  >  Environment  >  V-Ray Environment  Node Input Sockets Background  – When a texture is connected, it is used for the scene background. You can otherwise set a solid color as the background from the   tile next to the option.   GI  – Connect a texture to be used during Indirect Illumination(GI) calculation. The effect of changing the GI texture is similar to skylight. Reflection  – Connect a textureto be used  during calculations of reflections. Refraction  – Connect a texture to be used during calculations of refractions. Secondary Matte  – Connect a texture here to be used during calculations of reflections/refractions of matte objects.