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title: "Visibility Properties"
canonical: "https://documentation.chaos.com/space/VBLD/117638247/Visibility%20Properties"
format: markdown
---
This page provides information about the Visibility Properties node in the V-Ray Node Editor in Blender. Overview V-Ray offers per-object visibility adjustments through the Visibility Properties node in the Object Node Tree. Make sure the node is connected to a V-Ray Object Output. Otherwise, the visibility properties will not be applied. UI Path:  ||V-Ray Node Editor|| >  Object  >  Add  >  Object Properties  >  V-Ray Visibility Properties Properties Visibility  – Determines the opacity of the entire object. Camera Visibility  – When disabled, the object appears perfectly transparent to camera rays.  This option is inactive when working with the  V-Ray CUDA engine . Visible In Reflections  – When disabled, the object appears perfectly transparent to reflection rays. Visible In Refractions  – When disabled, the object appears perfectly transparent to refraction rays. Cast Shadows  – When disabled, the object appears perfectly transparent to shadow rays. When disabled, the object no longer affects the GI. Receive Shadows  – When disabled, the object does not receive shadows.  This option is inactive when working with the V-Ray CUDA engine .