---
title: "Supported Features"
canonical: "https://documentation.chaos.com/space/VBLD/117638249/Supported%20Features"
format: markdown
---
This page provides a list of features that are supported for rendering with V-Ray and V-Ray GPU for Blender. V-Ray shaders cannot be copied over to the Shader Editor. They can only exist within the V-Ray Node Editor. For a list of Cycles nodes supported for rendering with V-Ray and conversion to V-Ray nodes, see the  Cycles Shader Nodes  page. Rendering Feature V-Ray V-Ray GPU Viewport Interactive Rendering     Geometry Feature V-Ray V-Ray GPU V-Ray Scene     V-Ray Proxy     Geometry Nodes   4   4 Render Channels Feature V-Ray V-Ray GPU Atmospheric Effects Background Bump Normals Caustics (Production mode) Coat Specular Coat Filter Coat Glossiness Coat Reflection Coverage Cryptomatte Denoiser Diffuse Extra Tex GI LightMix Light Select Lighting Material ID Material Select Matte Shadow Metalness Multi Matte Multi Matte ID Normals Object ID Object Select Raw Coat Filter Raw Coat Reflection Raw Sheen Filter Raw Sheen Reflection Raw GI Raw Light Raw Reflection Raw Refraction Raw Shadow Raw Total Light Reflect IOR Reflection Reflection Filter Reflection Glossiness Reflection Highlight Glossiness Refraction Refraction Filter Refraction glossiness Render ID Sheen Sheen Glossiness Sheen Filter SSS Sample Rate Sampler Info PARTIAL Self Illumination Shadow Specular Toon Total Light Velocity Z Depth V-Ray Texture Utilities Feature V-Ray V-Ray GPU Blend Bump Normal Clamp Color Arithmetic PARTIAL Color Correction Color To Float Distance Falloff PARTIAL Float Float Arithmetic PARTIAL Float To Color   Hair Sampler PARTIAL HSV To RGB Invert Invert Float Luminance Mix   PARTIAL MultiSubTex Normal Map 3   PARTIAL Output PARTIAL Remap PARTIAL Remap Float PARTIAL RGB To HSV Sampler Info PARTIAL Set Range Surface Luminance Triplanar User Color (no alpha attribute) User Scalar (no alpha attribute) Camera Feature V-Ray V-Ray GPU Blender Camera     V-Ray Physical Camera     V-Ray Materials Feature V-Ray     V-Ray GPU V-Ray Mtl PARTIAL (without  Diffuse Roughness) AL Surface Mtl Fast SSS2 PARTIAL 1 Blend Mtl Bump Mtl Light Mtl PARTIAL (without Opacity) Hair Next Mtl Car Paint 2 Mtl Flakes 2 Mtl Scanned Mtl   Stochastic Flakes Mtl Switch Mtl Mtl 2 Sided PARTIAL (without Multiply By Front diffuse) Mtl Material ID PARTIAL Mtl Override VRmat Mtl V-Ray Textures Feature V-Ray  V-Ray GPU Bitmap Bulge   2 Checker Cellular PARTIAL Checker (no Contrast) Cloth   2 Curvature Dirt PARTIAL Edges Gradient Ramp PARTIAL Granite   2 Grid   2 Leather   2 Marble PARTIAL Noise Normal Bump OCIO Rock Sky Smoke Softbox Speckle  PARTIAL Splat PARTIAL Stucco  PARTIAL Swirl PARTIAL Temperature Tiles PARTIAL Wood PARTIAL Blender Nodes Functionality Feature V-Ray V-Ray GPU Mute      Swap   Notes V-Ray GPU supports only the  None  and  Simple  Single Scatter modes for the Fast SSS2 Mtl. The texture is baked for rendering on V-Ray GPU. This means that it will use more memory to render, than a fully supported procedural texture. V-Ray GPU only supports normal maps in tangent space. Disconnecting geometry nodes, does not update the V-Ray IPR.