---
title: "Color To Float"
canonical: "https://documentation.chaos.com/space/VBLD/117638265/Color%20To%20Float"
format: markdown
---
This page provides information about the Color To Float utility texture in the V-Ray Node Editor in Blender. Overview The Color To Float node converts a color or texture into a floating point value. This node has no controllable parameters. UI Path:  ||V-Ray Node Editor|| >  Shader  >  Add  >  Texture Utilities  >  V-Ray Color To Float UI Path:  ||V-Ray Node Editor|| >  Object  >  Add  >  Texture Utilities  >  V-Ray Color To Float UI Path:  ||V-Ray Node Editor|| >  World  >  Add  >  Texture Utilities  >  V-Ray Color To Float Node Input Sockets Input  – Allows you to connect a color node to this texture. Otherwise, a custom solid color can be defined.  Example setup