---
title: "Mix"
canonical: "https://documentation.chaos.com/space/VBLD/117638451/Mix"
format: markdown
---
This page provides information about the Mix utility texture in V-Ray for Blender. Overview The V-Ray Mix utility texture mixes two colors or textures using a texture map or a solid color value.  UI Path:  ||V-Ray Node Editor|| >  Shader  >  Add  >  Texture Utilities  >  V-Ray Mix Node Input Sockets This section describes the input sockets of the node. The sockets have dedicated parameters, which are further described below. Color 1  – Allows a color node to determine the first color. Color 2  – Allows a color node to determine the second color. Mix Map  – Allows a color node to control the mix between the first and second colors. Output Color Mult  – Allows a color node to serve as the  Color Mult .  Color Offset  – Allows a color node to serve as the  Color Offset . Alpha Mult  – Allows a float node to serve as the  Alpha Mult . Alpha Offset  – Allows a float node to serve as the  Alpha Offset . No UVs Color  – Allows a color node to serve as the  No UVs Color . Properties Color 1  –  Specifies the first color. Color 2  – Specifies the second color. Mix Amount  –  Controls the strength of the mix. Mix Map  – C ontrols how Color 1 and Color 2 are mixed together. Use Curve  – When enabled, a curve is used to sharpen or smooth the mix between the two colors/textures. This parameter is useful in combination with a  Mix Map . Transition Upper/ Lower  – When a curve is used to mix the two colors, the Transition parameters specify upper and lower float limits for the curve. Output Color Mult –    Corrects the color of the texture by multiplying the RGB color values in the texture with the RGB color values specified here.  Color Offset  –   Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture.  Alpha Mult  – Specifies a multiplier for the texture alpha. Alpha Offset  – Specifies an additional offset for the texture alpha. No UVs Color  – Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square.  When a texture is selected, it overrides the color as long as the texture checkbox is enabled.