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title: "User Color"
canonical: "https://documentation.chaos.com/space/VBLD/117638465/User%20Color"
format: markdown
---
This page provides information about the User Color utility texture in V-Ray for Blender. Overview The V-Ray User Color texture can be used to read user-defined object properties from the current material and convert them to a color value. This allows you to use the same shading network on several different objects in the scene but to control various aspects of the material through user-defined properties. This texture also has the ability to read mesh color sets, UV sets, and extra channel information from   VRayProxy  objects. The Example on the right uses V-RayUserColor to control the diffuse value on a single V-Ray Material. UI Path:  ||V-Ray Node Editor|| >  Shader  >  Add  >  Texture Utilities  >  V-Ray User Color Properties The properties displayed here are found both on the node itself and in the Node menu. Mode  – Specify whether you are writing a  User Attribute  or a  Color Attribute  to be read by this node. Attribute  – Specifies the name of the user’s  Custom Properties  (User Attributes) or  Color Attribute  that is looked up and returned from this shading node. Default Color  – Specifies the color to return if the Attribute is not found on the current object.