---
title: "V-Ray Mtl"
canonical: "https://documentation.chaos.com/space/VBLD/117638527/V-Ray%20Mtl"
format: markdown
---
This page provides information on the V-Ray Mtl node in V-Ray for Blender. Overview The  V-Ray Material  allows for better physically correct illumination (energy distribution) in the scene, faster rendering, and more convenient reflection and refraction parameters. This material can be easily set up to simulate a huge variety of surfaces like plastics, metals, glass, and more by adjusting a handful of parameters. Furthermore, with the VRayMtl, you can apply different texture maps, control the reflections and refractions, add bump and displacement maps, force direct GI calculations, and choose the BRDF for how light interacts with the surface material. Tutorials See how you can use the V-Ray material to mimic various real-life materials in our Materials tutorial series: How to Create a Metal Material How to Create a Mirror Material How to Create a Water Material Creating a Sheen Fabric   UI Path ||V-Ray Node Editor|| >  Add  >  Material  >  V-Ray Mtl Each V-Ray Material rollout has its own dedicated page listed below:    Diffuse and Opacity V-Ray Mtl Diffuse Reflection V-Ray Mtl Reflection Coat V-Ray Mtl Coat Sheen V-Ray Mtl Sheen Refraction V-Ray Mtl Refraction Bump V-Ray Mtl Bump Options V-Ray Mtl Options