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title: "Smoke"
canonical: "https://documentation.chaos.com/space/VBLD/117638692/Smoke"
format: markdown
---
This page provides information about the Smoke texture in V-Ray for Blender. Overview The V-Ray Smoke texture generates a procedural smoke pattern using two colors or texture maps. UI Path:  ||V-Ray Node Editor|| >  Shader  >  Add  >  Textures  >  V-Ray Smoke Node Input Sockets Color1  – Allows a color node to be connected as the first color used in the smoke. Color2  – Allows a color node to be connected as the second color used in the smoke. Mapping  – This slot allows you to connect a Mapping node ( UVW Mapping ,  UWV Randomizer ) to adjust the UWVs of the texture. Properties Color1  – A color used when no texture is connected to the Color1 socket. Color2  – A color value used as the second color of the smoke when no texture is connected to the Color2 socket. Size  – Controls the scale of the procedural texture.  Iterations  – Controls how many times the procedural repeats the process. Phase  – Controls the speed of the V-Ray Smoke procedural's animation. Exponent  – Controls the contrast of the smoke texture.