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title: "Cloth"
canonical: "https://documentation.chaos.com/space/VBLD/117638773/Cloth"
format: markdown
---
This page provides information about the Cloth texture in V-Ray for Blender.  Overview The Cloth texture map can be used to generate a procedural cloth texture. It gives a high level of control making it an easy matter to produce the look of a loose or close weaved cloth. It also allows control over the amount of random weave distortion and its channels can be connected to texture maps. UI Path:  ||V-Ray Node Editor|| >  Shader  >  Add  >  Textures  >  V-Ray Cloth Node Input Sockets This section describes the input sockets of the node. Some sockets have dedicated parameters, which are further described below, and some sockets are just inputs. Gap Color  (input socket) – Allows a color node to be assigned to the  Gap Color  parameter. U /V Color  (input socket) – Allows an integer-outputting node to be assigned to the  U/V Color  parameters. U/V Width  (input socket) – Allows an integer-outputting node to be assigned to the  U/V Width  parameters. U/V Wave  (input socket) – Allows an integer-outputting node to be assigned to the  U/V Wave  parameters. Randomness  (input socket)   – Allows an integer-outputting node to be assigned to the  Randomness  parameter. Width/Bright Spread  (input socket) – Allows an integer-outputting node to be assigned to the  Width/Bright Spread  parameters. Mapping  –  Allows a  UVW Mapping , or a  UVW Randomizer  node to be connected to determine the mapping of the ramp. Output Color Mult  – Allows a color node to determine the multiplier of the ramp colors. Color Offset  – Allows a color node to determine the offset of the ramp colors. Alpha Mult  – Allows a float node to determine the multiplier for the alpha value. Alpha Offset  – Allows a float node to determine the offset of the alpha value. No UVs Color  – Allows a color node to serve as the fallback color. Common Compatibility With  – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya.  Max  – The resulting alpha of the texture is the intensity of the texture. Maya  –  The resulting alpha of the texture is the color luminescence.  Alpha From Intensity  – Determines how the alpha of the result is calculated: Bitmap alpha  – The alpha is derived from the texture. Force opaque  – Alpha is always 1. Compatibility  – Depends on the selected  Compatibility With  option. If it is set to  Max , the alpha is derived from the color intensity of the texture. If Compatibility With is set to  Maya , the alpha is derived from the color luminance. Invert  – When enabled, inverts the colors in the final result. Invert Alpha  – Inverts the alpha channel if  Invert  is also enabled. Color Mult  –  Corrects the color of the texture by multiplying the the RGB color values in the texture with the RGB color values specified here.  Color Offset  –  Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture.  Alpha Mult  –  Specifies a multiplier for the texture alpha. Alpha Offset  – Specifies an additional offset for the texture alpha. No UVs Color  –  Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square.   Mapped Placement Type  – Select how to place the texture. Whole texture is valid – Uses the full valid portion of the texture. Crop  – Allows the user to specify a section of the texture using the parameters below.  Place  – Allows the user to specify a section of the texture and how to place it using the parameters below. U  – U coordinate of the texture sector.  V  – V coordinate of the texture sector.  W  – W coordinate of the texture sector.  H  – Specifies the height of the texture sector. Jitter  – Specifies a randomization value for the UV placement. Tile U/ Tile V  – Enable to choose between horizontal or vertical tiling. UV Noise On  – Enables the noise.  Animate UV Noise  – If enabled, the noise is animated. Use the UV noise phase to animate the noise.  UV Noise Amount  – Specifies the UV noise amount. UV Noise Levels  – Specifies the UV noise iterations.  UV Noise Size  – Specifies the UV noise size.  Properties UV Noise Phase  – Specifies the UV noise phase. Gap Color  – Controls the color of the gaps between the fabric fibers. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.  U Color  – Controls the horizontal thread color.  V Color  – Controls the vertical thread color. U Width  –  Controls the horizontal thread width.  V Width  –  Controls the vertical thread width. U Wave  – Controls the amount of wave in the horizontal direction.  V Wave  – Controls the amount of wave in the vertical direction. Randomness  –  Randomizes the waves based on a noise.  Width Spread  –  Randomizes the fibers' width based on noise. Bright Spread  –  Randomizes the texture brightness based on noise.