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title: "Edges"
canonical: "https://documentation.chaos.com/space/VBLD/117638776/Edges"
format: markdown
---
This page provides information on the Edges Node in V-Ray for Blender. Overview Edges is a simple texture map that allows you to achieve an effect similar to the wireframe materials is 3ds Max. Since it is a texture, it allows you to create some interesting effects that are impossible with the standard Blender materials. The texture can also be used as a bump map to produce a "round corners" effect for mesh objects. UI Path:  ||V-Ray Node Editor|| >  Shader  >  Add  >  Textures  >  V-Ray Edges Node Input Sockets This section describes the input sockets of the node. The sockets have dedicated parameters, which are further described below. Edges Color  (input socket) – Allows a color node to be connected as the  Edges Color  parameter. Background Color  (input socket) – Allows a color node to be connected as the  Background Color  parameter. Pixel Width  (input socket) – Allows an integer-outputting node to be connected as the  Pixel Width  parameter. World Width  (input socket) – Allows an integer-outputting node to be connected as the  World Width  parameter. Properties Edges Color  – Specifies the color of the edges. If a texture is selected, it overrides the color as long as the texture checkbox is enabled. Background Color  – Specifies the color of the faces. If a texture is selected, it overrides the color as long as the texture checkbox is enabled.  Width   type  –  Determines how the width is measured Pixels  World units Pixel Width  – When the Width Unit Type is set to Pixels, this parameter specifies the thickness of the edges in pixels. World Width  – When the Width Unit Type is set to World Units, this parameter specifies the thickness of the edges in world (scene) units. Show Hidden Edges  – When enabled, edges internal to polygons are shown as well. Show Sub-triangles  – Enable this option to see edges   generated by displacement mapping or render time subdivision.