---
title: "Chaos Cloud"
canonical: "https://documentation.chaos.com/space/VBLD/117639229/Chaos%20Cloud"
format: markdown
---
This page provides information about submitting render jobs to Chaos Cloud from V-Ray for Blender. Overview Chaos Cloud uses  Chaos Credits .  For more information, see  Chaos Credits  documentation. Submitting render jobs to  Chaos Cloud  can be done easily and directly from V-Ray for Blender's interface. This page walks you through the steps. Chaos Cloud requires the installation of the Chaos Cloud Client application. It is installed automatically during the V-Ray  installation .  For alternative installation methods, please visit the  Installation of Chaos Cloud Client  page. If you add a new version of a job you have already submitted, its upload becomes much quicker than the initial upload. Chaos Cloud compares every new job to the existing ones, and if there is a match, the client app uploads only the changes. This is useful when you make a new iteration of an existing scene, and is why it's recommended to keep your jobs in Chaos Cloud while you are still working on them. Submitting Render Jobs V-Ray provides built-in integration with Chaos Cloud, allowing you to submit render jobs directly to the cloud. Go to the  V-Ray  menu >  Cloud Services  >  Submit to Cloud  button. A  Submit to Cloud window  opens, where you can confirm the export of the current scene and submit the exported  .vrscene  to Chaos Cloud. Here you can specify the name of an already existing  Project  or create a new one. Then, give a name to this new  Job . Once you click  Submit , your project is submitted to Chaos Cloud. It starts rendering if you have enough Cloud Credits. On the Chaos Cloud page, you can view details about your render. When the render is complete, you can click  Download  to download the scene as an  .exr . Footnotes VRIMG is a Chaos proprietary file format used by the V-Ray Frame Buffer to store the rendered image incrementally (bucket by bucket) while rendering in full floating-point format, with all available render elements. It is used as a render output, but it is not recommended to use it as a texture file format. VRIMG contains metadata, i.e. render statistics. It supports dynamic bucket size. When a scene has no visible lights and GI is disabled, a default light is exported with the active camera. In the case of multiple camera exports, rendering from a different camera can have unexpected results.