---
title: "7.10.00"
canonical: "https://documentation.chaos.com/space/VBLD/117639836/7.10.00"
format: markdown
---
Official Release, *V-Ray 7, update 1*

**Date** - Aug 26, 2025


> Macro (ui-button)




## **New Features**

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**V-Ray**

- Add support for Blender 4.5
- Introduce support for Geometry nodes
- Introduce the Open PBR shading model for V-Ray Material
- Introduce conversion from Cycles to V-Ray materials


## **Modified Features**

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**V-Ray**

- Add a checkbox that toggles the Vignetting property in the V-Ray Physical Camera
- Add a gradient type 'from position' for V-Ray Gradient Ramp
- Add hard minimum and maximum values to the Gradient Position property of the V-Ray Gradient Ramp texture
- Add import for the V-Ray TexAColorOp and TexFloatOp plugins
- Add import for the V-Ray TexLayered plugin
- Add import for the V-Ray TexRemap plugin
- Add support for the Legacy Mix Cycles node
- Disable the Bump Amount property of the V-Ray Material when the Bump Type is set to Explicit normal
- Display the estimated remaining render time in the console log during headless rendering
- Export animation ranges as sequences
- Export only the active camera during production rendering
- Group node sockets using rollouts in the V-Ray Material node
- Hide unsupported options from the V-Ray GPU Render Settings
- Improve the UI of the Displacement node
- Improve the Render Settings' and V-Ray Physical Camera's UI for configuring Motion Blur
- Improve the UI for the Subdivision node
- Reduce the number of the bump/normal nodes
- Set the bump type to 'explicit' when a normal map node is attached to the input port of a V-Ray Material
- Skip the Color Arithmetic node when exporting Principled BSDF diffuse
- Use the V-Ray Scene version 2 format when exporting for Chaos Cloud
- Use improved sampling for the V-Ray Toon Volume


## **Bug Fixes**

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**V-Ray**

- "vray.upgrade_scene" operator throws an error when Blender is started in headless mode
- 'Reset to default value' command for nodes does not respect V-Ray defaults
- Add active conditions to nodes with Invert Alpha parameters
- An Error occurs in the console when changing the Cycles Mix node mode during interactive rendering
- An exception is thrown in the console when opening the Material Preview tab
- An exception occurs when copying a V-Ray material to the V-Ray Shader Editor before the 'Use V-Ray Material' option is enabled
- Blender crashes while pasting the V-Ray bitmap node across scenes
- Caustics' Progressive Mode's multiplier option is not active
- Change Anti-Aliasing Filter settings to be non-animatable
- Prevent scale reset when changing the proxy object preview type
- Converting a Volume Shader from Cycles triggers a console exception
- Cosmos Materials containing BRDFScanned are not imported
- Crash when Compressed Texture Mode and Use System Memory for Textures are enabled on V-Ray GPU
- Default File Path for Light Cache Auto Save produces an error in Blender 4.5
- Disable inactive V-Ray Car Paint 2 Material properties
- Discrepancy in the render result of a Cycles material with a Normal node before and after conversion
- Do not write output files for the material preview renders
- Exception when drawing render elements
- Exception when importing assets containing a Remap node
- Exception when upgrading the scene with NormalMap
- Fog depth is not imported correctly
- Hide all V-Ray operators when V-Ray is not the active render engine
- Incorrect V-Ray Visibility properties result in duplicated objects
- Light sources of Lighting Cosmos assets render incorrectly when their preview meshes change
- No suffix is added to the Channel Name of newly created render channels
- Nodes with hidden sockets do not get arranged correctly when converted
- Object selector nodes do not work when connected through a reroute node
- Pressing VFB's Prod render button queues multiple render jobs
- Production rendering doesn't start with a specific scene
- Promoting user attributes to other meshes does not impact interactive rendering
- Remove V-Ray Node Debug Switch from the UI
- Respect muted links when exporting node trees
- The V-Ray Toon render element doesn't work
- Typo in the "Download Cosmos Assets" button label
- V-Ray Sky 'Invisible' option has no effect
- Wrong  UV scale import for conversion and some Cosmos materials
- The Cosmos relinking progress window doesn't appear during interactive rendering