---
title: "Cycles Shader Nodes"
canonical: "https://documentation.chaos.com/space/VBLD/117639907/Cycles%20Shader%20Nodes"
format: markdown
---
This page describes all the Cycles nodes that V-Ray supports for rendering and conversion. These Cycles nodes are supported only for rendering with V-Ray and conversion to V-Ray nodes. They cannot be created within the V-Ray Node Editor! Conversion to V-Ray Nodes You can convert Cycles nodes to V-Ray nodes using the  Convert to V-Ray Material  button in the V-Ray Node Editor toolbar. Alternatively, you can convert the Cycles shader nodes in the entire scene using the  Convert Materials  tool. Input Node V-Ray V-Ray GPU Camera Data PARTIAL 1 PARTIAL 1 Bevel     Ambient Occlusion     Geometry  PARTIAL 2 PARTIAL Layer Weight     Fresnel PARTIAL PARTIAL RGB     UV Map     Value     Wireframe     Texture Coordinate 3 3   Output Node V-Ray V-Ray GPU Material Output PARTIAL (Only Surface) PARTIAL (Only Surface) Shaders Node V-Ray V-Ray GPU Add Shader     Principled BSDF Diffuse BSDF     Emission     Glossy BSDF PARTIAL 4 PARTIAL 4 Sheen BSDF     Glass BSDF     Mix Shader     Translucent BSDF     Textures Node V-Ray V-Ray GPU Gradient Texture PARTIAL PARTIAL Image Texture PARTIAL 5 PARTIAL 5 Checker Texture PARTIAL 6 PARTIAL 6 Color Node V-Ray V-Ray GPU Gamma     Invert Color     Brightness/Contrast PARTIAL 7 PARTIAL 7   Hue/Saturation/Value 7   7 RGB Curves PARTIAL PARTIAL Vector Node V-Ray V-Ray GPU Bump     Normal     Mapping PARTIAL PARTIAL Normal Map     Vector Curves PARTIAL PARTIAL Converter Node V-Ray V-Ray GPU Separate Color PARTIAL 8 PARTIAL 8 Mix     Clamp     RGB To BW     Combine Color PARTIAL 8 PARTIAL 8 Math PARTIAL 11 PARTIAL 11 Combine XYZ     Blackbody   9 Color Ramp PARTIAL 10 PARTIAL 10 Group Node V-Ray V-Ray GPU Node Groups     Notes Z Depth and View Distance outputs are not supported. Tangent output, Incoming, and Parametric are not supported. Reflection doesn't work on GPU. The Generated parameter doesn't work with the Texture Space options. Tangent is not supported, normal map is not correct. The Image Texture does not support projection, only single images. The Checker texture is imported with the wrong default UVWgen, and it does not scale properly. Works with constant inputs only; it does not work with textures. HSL mode is not supported. The Temperature property works with color values only (no textures) on V-Ray GPU. The Color Ramp only renders RGB ramps. The Math node’s Add, Subtract, Multiply, Divide, Multiply Add, Less Than, Greater Than, and Compare.